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New Crowdin updates #69

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248 changes: 248 additions & 0 deletions FreePackages/Localization/Strings.zh-Hant.resx
Original file line number Diff line number Diff line change
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema

Version 2.0

The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.

Example:

... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>

There are any number of "resheader" rows that contain simple
name/value pairs.

Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.

The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:

Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.

mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.

mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.

mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="BadgeDataFetchFailed" xml:space="preserve">
<value>獲取免費包徽章資料失敗</value>
<comment/>
</data>
<data name="BadgeDataParsingFailed" xml:space="preserve">
<value>解析免費包徽章資料失敗</value>
<comment/>
</data>
<data name="PlaytestConfigLimitTriggered" xml:space="preserve">
<value>已將遊戲測試模式更改為 0 (無),只有 1 個機器人可使用此過濾器</value>
<comment/>
</data>
<data name="QueueEmpty" xml:space="preserve">
<value>佇列為空</value>
<comment/>
</data>
<data name="PackagesRemoved" xml:space="preserve">
<value>{0} 免費包已移除。</value>
<comment>{0} will be replaced by a number</comment>
</data>
<data name="DiscoveredAppsRemoved" xml:space="preserve">
<value>{0} 已發現應用已移除。</value>
<comment>{0} will be replaced by a number</comment>
</data>
<data name="DiscoveredPackagesRemoved" xml:space="preserve">
<value>{0} 已發現包已移除。</value>
<comment>{0} will be replaced by a number</comment>
</data>
<data name="DiscoveredAppsAdded" xml:space="preserve">
<value>新增 {0} 至已發現應用佇列</value>
<comment>{0} will be replaced by an appID</comment>
</data>
<data name="DiscoveredPackagesAdded" xml:space="preserve">
<value>新增 {0} 至已發現包佇列</value>
<comment>{0} will be replaced by a subID</comment>
</data>
<data name="AppsQueued" xml:space="preserve">
<value>新增 {0} 至免費包佇列</value>
<comment>{0} will be replaced by an appID</comment>
</data>
<data name="PackagesQueued" xml:space="preserve">
<value>新增 {0} 至免費包佇列</value>
<comment>{0} will be replaced by a subID</comment>
</data>
<data name="ActivationPaused" xml:space="preserve">
<value>暫停免費包啟用,直到 {0}</value>
<comment>{0} will be replaced by a time</comment>
</data>
<data name="RateLimitExceeded" xml:space="preserve">
<value>FreePackages 的啟用已達到上限</value>
<comment/>
</data>
<data name="ReplacedWith" xml:space="preserve">
<value>替換為 {0}</value>
<comment>{0} will be replaced by a number</comment>
</data>
<data name="Unknown" xml:space="preserve">
<value>未知</value>
<comment/>
</data>
<data name="Invalid" xml:space="preserve">
<value>無效</value>
<comment/>
</data>
<data name="Failed" xml:space="preserve">
<value>失敗</value>
<comment/>
</data>
<data name="Waitlisted" xml:space="preserve">
<value>等待清單</value>
<comment/>
</data>
<data name="QueueStatus" xml:space="preserve">
<value>{0} 個免費包已新增至佇列,{1}/{2} 已啟用。</value>
<comment>{0} will be replaced by a number, {1} will be replaced by a number, {2} will be replaced by a number</comment>
</data>
<data name="QueuePausedWhileIngame" xml:space="preserve">
<value>因為帳號被遊戲佔用,啟用任務已暫停。</value>
<comment/>
</data>
<data name="QueueLimitedUntil" xml:space="preserve">
<value>啟用任務將在 {0} 恢復。</value>
<comment>{0} will be replaced by a time</comment>
</data>
<data name="QueueDiscoveryStatus" xml:space="preserve">
<value>{0} 應用和 {1} 包已發現但尚未處理。</value>
<comment>{0} will be replaced by a number, {1} will be replaced by a number</comment>
</data>
<data name="PICSRestart" xml:space="preserve">
<value>PICS 已重啟,跳過更改編號 {0} 至 {1}</value>
<comment>{0} will be replaced by a number, {1} will be replaced by a number</comment>
</data>
<data name="MissedApps" xml:space="preserve">
<value>由於 PICS 重啟,可能忽略了一些免費應用</value>
<comment/>
</data>
<data name="RecoveredApps" xml:space="preserve">
<value>已恢復 {0} 應用更改,更改編號 {1}</value>
<comment>{0} will be replaced by a number, {1} will be replaced by a number</comment>
</data>
<data name="MissedPackages" xml:space="preserve">
<value>由於 PICS 重啟,可能忽略了一些免費包</value>
<comment/>
</data>
<data name="RecoveredPackages" xml:space="preserve">
<value>已恢復 {0} 包更改,更改編號 {1}</value>
<comment>{0} will be replaced by a number, {1} will be replaced by a number</comment>
</data>
<data name="NoPackagesFound" xml:space="preserve">
<value>未找到包</value>
<comment/>
</data>
<data name="NoAppsFound" xml:space="preserve">
<value>未找到應用</value>
<comment/>
</data>
<data name="AppListFetchFailed" xml:space="preserve">
<value>獲取應用清單失敗</value>
<comment/>
</data>
<data name="PluginNotEnabled" xml:space="preserve">
<value>外掛程式 FreePackages 未啟用</value>
<comment/>
</data>
<data name="ASFInfoParseFailed" xml:space="preserve">
<value>解析來自 ASFInfo 的資料失敗</value>
<comment/>
</data>
</root>
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