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Step 2, CHIA-1922 20241116 second part of going on chain #45
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… coin spend downstream from potato_handler. We'll need to register the game related coins so we can route spends to channel handler to pass on to the game. We have an action cache in channel handler that remembers what move to pile into a good faith unroll, and we'll have to return that from ChannelHandler::set_state_for_coins in addition to the rest.
…n generator runtime error.
…ar up some confusion about whose turn it is and put in assertions in LiveGame in passthrough methods (and make referee_maker non public in there)
This reverts commit 8b13956.
…replicate our turn
…e most uses of ad-hoc state with them, since they encapsulate perfectly the necessary data to know what state the referee coin is in before this move and to create this move via a spend
… current state of the game. The test now fails downstream in the max iterations check because we're not tracking the game coins. That's next
…ough potato handler and channel handler so we can observe and react to spends of game coins at that layer and update our understanding. The spend on chain is causing an allowed slash, which needs to be investigated
prozacchiwawa
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CHIA-1922 20241116 game regress
Step 2, CHIA-1922 20241116 second part of going on chain
Dec 30, 2024
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second part of full on chain transition, isolated here because it forks the test to set a canary for breaking the global on chain transition parts while preserving the full game finish test.