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Merge branch 'master' of https://github.com/Cammin/LDtkToUnity #84

Merge branch 'master' of https://github.com/Cammin/LDtkToUnity

Merge branch 'master' of https://github.com/Cammin/LDtkToUnity #84

Triggered via push May 26, 2024 12:00
Status Success
Total duration 8m 33s
Artifacts 8
Matrix: build
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80 errors and 5 warnings
Build-StandaloneWindows-2020.3.48f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2020.3.48f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2020.3.48f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2020.3.48f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2020.3.48f1
<color=#FFCC00>LDtk:</color> Tried loading an aseprite file "NuclearBlaze_by_deepnight.aseprite", but the aseprite importer is not installed or below version 1.0.0. Add: com.unity.2d.aseprite. Requires Unity 2021.3.15 or newer
Build-StandaloneWindows-2020.3.48f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2020.3.48f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2020.3.48f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2020.3.48f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2020.3.48f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2021.3.37f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2021.3.37f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2021.3.37f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2021.3.37f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2021.3.37f1
<color=#FFCC00>LDtk:</color> Tried loading an aseprite file "NuclearBlaze_by_deepnight.aseprite", but the aseprite importer is not installed or below version 1.0.0. Add: com.unity.2d.aseprite. Requires Unity 2021.3.15 or newer
Build-StandaloneWindows-2021.3.37f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2021.3.37f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2021.3.37f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2021.3.37f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2021.3.37f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2019.4.40f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2019.4.40f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2019.4.40f1
<color=#FFCC00>LDtk:</color> System.InvalidOperationException: The NativeArray can not be Disposed because it was not allocated with a valid allocator.
Build-StandaloneWindows-2019.4.40f1
<color=#FFCC00>LDtk:</color> System.InvalidOperationException: The NativeArray can not be Disposed because it was not allocated with a valid allocator.
Build-StandaloneWindows-2019.4.40f1
<color=#FFCC00>LDtk:</color> System.InvalidOperationException: The NativeArray can not be Disposed because it was not allocated with a valid allocator.
Build-StandaloneWindows-2019.4.40f1
<color=#FFCC00>LDtk:</color> System.InvalidOperationException: The NativeArray can not be Disposed because it was not allocated with a valid allocator.
Build-StandaloneWindows-2019.4.40f1
<color=#FFCC00>LDtk:</color> System.InvalidOperationException: The NativeArray can not be Disposed because it was not allocated with a valid allocator.
Build-StandaloneWindows-2019.4.40f1
<color=#FFCC00>LDtk:</color> System.InvalidOperationException: The NativeArray can not be Disposed because it was not allocated with a valid allocator.
Build-StandaloneWindows-2019.4.40f1
<color=#FFCC00>LDtk:</color> System.InvalidOperationException: The NativeArray can not be Disposed because it was not allocated with a valid allocator.
Build-StandaloneWindows-2019.4.40f1
<color=#FFCC00>LDtk:</color> System.InvalidOperationException: The NativeArray can not be Disposed because it was not allocated with a valid allocator.
Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> System.InvalidOperationException: The NativeArray can not be Disposed because it was not allocated with a valid allocator.
Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> System.InvalidOperationException: The NativeArray can not be Disposed because it was not allocated with a valid allocator.
Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> System.InvalidOperationException: The NativeArray can not be Disposed because it was not allocated with a valid allocator.
Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> System.InvalidOperationException: The NativeArray can not be Disposed because it was not allocated with a valid allocator.
Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> System.InvalidOperationException: The NativeArray can not be Disposed because it was not allocated with a valid allocator.
Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> System.InvalidOperationException: The NativeArray can not be Disposed because it was not allocated with a valid allocator.
Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> System.InvalidOperationException: The NativeArray can not be Disposed because it was not allocated with a valid allocator.
Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> System.InvalidOperationException: The NativeArray can not be Disposed because it was not allocated with a valid allocator.
Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> System.InvalidOperationException: The NativeArray can not be Disposed because it was not allocated with a valid allocator.
Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> System.InvalidOperationException: The NativeArray can not be Disposed because it was not allocated with a valid allocator.
Build-StandaloneWindows-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried loading an aseprite file "NuclearBlaze_by_deepnight.aseprite", but the aseprite importer is not installed or below version 1.0.0. Add: com.unity.2d.aseprite. Requires Unity 2021.3.15 or newer
Build-StandaloneWindows-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2022.3.24f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2022.3.24f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2022.3.24f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2022.3.24f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2022.3.24f1
<color=#FFCC00>LDtk:</color> Tried loading an aseprite file "NuclearBlaze_by_deepnight.aseprite", but the aseprite importer is not installed or below version 1.0.0. Add: com.unity.2d.aseprite. Requires Unity 2021.3.15 or newer
Build-StandaloneWindows-2022.3.24f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2022.3.24f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2022.3.24f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2022.3.24f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2022.3.24f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-WebGL-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-WebGL-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-WebGL-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-WebGL-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-WebGL-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried loading an aseprite file "NuclearBlaze_by_deepnight.aseprite", but the aseprite importer is not installed or below version 1.0.0. Add: com.unity.2d.aseprite. Requires Unity 2021.3.15 or newer
Build-WebGL-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-WebGL-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-WebGL-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-WebGL-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-WebGL-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> System.InvalidOperationException: The NativeArray can not be Disposed because it was not allocated with a valid allocator.
Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> System.InvalidOperationException: The NativeArray can not be Disposed because it was not allocated with a valid allocator.
Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> System.InvalidOperationException: The NativeArray can not be Disposed because it was not allocated with a valid allocator.
Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> System.InvalidOperationException: The NativeArray can not be Disposed because it was not allocated with a valid allocator.
Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> System.InvalidOperationException: The NativeArray can not be Disposed because it was not allocated with a valid allocator.
Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> System.InvalidOperationException: The NativeArray can not be Disposed because it was not allocated with a valid allocator.
Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> System.InvalidOperationException: The NativeArray can not be Disposed because it was not allocated with a valid allocator.
Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> System.InvalidOperationException: The NativeArray can not be Disposed because it was not allocated with a valid allocator.
Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> System.InvalidOperationException: The NativeArray can not be Disposed because it was not allocated with a valid allocator.
Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> System.InvalidOperationException: The NativeArray can not be Disposed because it was not allocated with a valid allocator.
Build-StandaloneWindows-2021.3.37f1
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
Build-StandaloneWindows-2023.2.18f1
Activation failed, attempting retry #1
Build-StandaloneWindows-2022.3.24f1
Activation failed, attempting retry #1
Build-StandaloneWindows-2022.3.24f1
Activation failed, attempting retry #2
Build-StandaloneWindows-2022.3.24f1
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.

Artifacts

Produced during runtime
Name Size
Build-StandaloneWindows-2019.3.15f1 Expired
17.7 MB
Build-StandaloneWindows-2019.4.40f1 Expired
17.9 MB
Build-StandaloneWindows-2020.3.48f1 Expired
19.7 MB
Build-StandaloneWindows-2021.3.37f1 Expired
21.9 MB
Build-StandaloneWindows-2022.3.24f1 Expired
21.8 MB
Build-StandaloneWindows-2023.2.18f1 Expired
24.1 MB
Build-WebGL-2019.3.15f1 Expired
3.51 MB
Build-WebGL-2023.2.18f1 Expired
3.84 MB