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fix typo
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Kyle Ferguson authored and arahlin committed Dec 19, 2024
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Expand Up @@ -110,7 +110,7 @@ Map Frames and Pipelines

Maps and associated weights are generally stored in memory and on disk in ``G3Frames`` of type ``G3FrameType.Map``, with keys ``'T', 'Q', 'U', 'Wpol'`` defined for polarized maps, and ``'T', 'Wunpol'`` defined for unpolarized maps. Map frames can be checked for validity using the ``ValidateFrames`` pipeline module, which raises errors or warnings for missing keys or inconsistent attributes.

Map frames can be manipulated in a pipeline using some memory-efficient pipeline modules. Weights can be applied or removed from their corresponding Stokes maps using the ``ApplyWeights`` or ``RemoveWeights`` pipeline modules. Maps can be converted to polarized or unpolarized versions using the ``MakeMapPolarized`` and ``MakeMapUnpolarized`` modules. They can also be compactified to their most sparse representation using the ``CompactMaps`` module.
Map frames can be manipulated in a pipeline using some memory-efficient pipeline modules. Weights can be applied or removed from their corresponding Stokes maps using the ``ApplyWeights`` or ``RemoveWeights`` pipeline modules. Maps can be converted to polarized or unpolarized versions using the ``MakeMapsPolarized`` and ``MakeMapsUnpolarized`` modules. They can also be compactified to their most sparse representation using the ``CompactMaps`` module.

Existing maps can be injected into a pipeline using the ``InjectMaps`` module, and map stubs can be injected using ``InjectMapStub`` or ``ReplicateMaps``. Maps can also be extracted from a pipeline using the ``ExtractMaps`` module.

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