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Build 81
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BluSunrize committed Apr 23, 2018
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7 changes: 4 additions & 3 deletions changelog.json
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},
"promos": {
"1.11.2-recommended": "0.11-63",
"1.12.2-latest": "0.12-80",
"1.12.2-latest": "0.12-81",
"1.10.2-latest": "0.10-58",
"1.8.9-latest": "0.8-28",
"1.12.2-recommended": "0.12-80",
"1.12.2-recommended": "0.12-81",
"1.9.4-recommended": "0.9-29",
"1.8.9-recommended": "0.8-28",
"1.9.4-latest": "0.9-29",
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"0.12-69": "- fixed TConstruct dependency\n- fixed Assembler not properly handling Fluid Ingredients from IE and CoFH\n- fixed Revolver GUI not properly syncing\n- fixed model loading error (thanks PaleoCrafter)",
"0.12-79": "- Added the ability for Wirecutters to cut wires from anywhere (Malte)\n- Added Craftweaker support for the Thermolelectric Generator (BluSunrize)\n- Added documentation for metal ladders (BluSunrize)\n- Added Squeezer recipe for beetroot seeds (pap1723)\n- Re-Enabled OpenComputers compat (Malte)\n- Changed Feedthrough Connectors to break like normal multiblocks (Malte)\n- Changed Feedthrough Connectors to form regardless of connector face clicked (BluSunrize)\n- Changed codebase for wire coils to allow easier extension (AntiBlueQuirk)\n- Changed Multiblocks to only move FluidContainers to the output slots when they are full (BluSunrize)\n- Made the IE config react to changes from the in-game GUI\n- Fixed a crash with Optifine and feedthrough connectors (Malte)\n- Fixed wire rendering in edgecases (Malte)\n- Fixed issues with the Skyhook (Malte)\n- Fixed missing textures on conveyors (Malte)\n- Fixed dupebug with Jerrycans (Malte)\n- Fixed stackoverflow with routers (Malte)\n- Fixed Feedthrough Connectors functionality (Malte)\n- Fixed Coresamples not dropping when broken (Malte)\n- Fixed missing revolver sounds (BluSunrize)\n- Fixed broken audio-subtitles (lgthibault)\n- Fixed crash with windmills (lgthibault)\n- Fixed crash with metal ladders (lgthibault)\n- Fixed Craftweaker removal function of MetalPress (BluSunrize)\n- Translations Added/Updated: ja_jp (iceink001), zh_CN (DYColdWind)",
"0.12-68": "- re-added TConstruct compat\n- added Fertilizer compat for ActuallyAdditions, BetterWithMods and IC2\n- changed player arms for certain IE items to also affect armor\n- changed shield to use Forge's new provided shield method\n- changed Mystical Agriculture compat to not output seeds anymore\n- changed Arc Furnace, Squeezer and Fermenter to only output comparator signals for their input\n- changed revolver GUI to allow display of dual-wielded revolvers\n- fixed cloche not accepting power from the bottom block\n- fixed speedloader recipe mistakenly crafting a revolver\n- fixed gunpowder recipe being active even when there isn't any charcoal dust\n- fixed shield only equipping on the clientside with the magnet glove\n- fixed shield flickering when recharging in offhand\n- fixed back button in the manual failing\n- fixed shaders resulting in invisible revolver grips\n- fixed crafttweaker integration\n- fixed various AABBs errors causign projectiles to miss\n- fixed cloche having incorrect item handling (leading to trouble with EIO conduits)\n- fixed Forestry compat not loading\n- fixed Fluid Router allowing for an infinite loop\n- fixed Assembler not handling some recipes properly",
"0.12-81": "- Added the functionality for the Faraday Suit to protect against live wiring (Malte)\n- Added the ability to use Pick Block to take a connector's wire by sneaking (BluSunrize)\n- Added Magma blocks to the list of heatsources for the Thermoelectric generator (BluSunrize)\n- Added Efficiency, Unbreaking and Mending enchantments to the Engineer's Hammer and Wirecutter (BluSunrize)\n - Made those tools take damage when used to break blocks\n- Added compatibility for Forge's update checker (Malte)\n- Added support for Forge's memory Maven repo, this makes deleting old coremod versions unnecessary in Forge 2656+ (latest) (Malte)\n- Changed fences to allow torches on top and prevent mobspawns (Malte)\n- Changed animated item models to use Item-TESRs rather than rebaking (Malte)\n - Made the Fluorescent tube to be really fancy again! (Malte)\n- Changed renderdistance config to work as described (Malte)\n- Changed the images of wiring in the manual to use up-to-date pictures and feature connectors and relays (BluSunrize)\n- Shift-clicking is no longer needed to connect wires to breaker switches etc (Malte)\n- Failed wire connection attempts no longer spam the chat (Malte)\n- Changed Thermoelectric generator to cache its output values, improving performance (BluSunrize)\n- Fixed wires being invisible when logging into a server for the first time (Malte)\n- Fixed localization for treated wood banners (Malte)\n- Fixed the mineral command not workign with Vein names that contain a space (Malte)\n- Fixed shield having a really trippy enchantment glow (Malte)\n- Fixed conveyor recipe (Malte)\n- Fixed Skyhook crashing servers (Malte)\n- Fixed lag with redstone connectors (Malte)\n- Fixed blocks somtimes taking longer to break with the hammer (Malte)\n- Fixed a divide-by-zero issue in the ExcavatorHandler for blacklisted dimensions (BluSunrize)",
"0.12-70": "- added Shader-capabilities to the Heavy Plated Shield\n- added Scaffolding Slabs and Stairs\n- added a tiny bit of Albedo compat. Makes fancy lights happen on the Tesla Coils!\n- changed Mystical Agriculture compat to work for Inferium seeds\n- changed bullets to have increased speed\n- changed HE cartridges to travel in an arc and make a different sound\n - API update, cartridges can define custom sounds\n- changed, updated and improved the CTM compatability (thanks InsomniaKitten)\n- fixed Treated Wood recipes not consuming creosote\n- fixed up fence-connections for some IE blocks\n- fixed duplication glitch within the Refinery\n- fixed particle issues with some Multiblocks",
"0.12-80": "- Fixed multiblock rendering in the manual with Optifine and texture packs (Malte)\n- Fixed pre-IE-79 multiblocks not working on IE 79 (Malte)\n- Fixed FluidContainer slots not accepting empty containers (BluSunrize)\n- Fixed Villager trades for Shader bags being inverted (BluSunrize)\n- Fixed Multiblocks dropping themselves as illegal items (BluSunrize)\n- Fixed ugly high-rez textures on Engineering blocks when CTM isn't loaded (BluSunrize)\n- Translations Added/Updated: ja_jp (iceink001), zh_CN (DYColdWind)",
"0.12-74": "- changed IE to ACTUALLY load on all 1.12 subversions",
"0.12-73": "- added whitelist configs for the toolbox\n- re-enabled WAILA compat\n- re-enabled OpenComputers compat (not sure if it works)\n- changed IE to load on all 1.12 subversions\n- changed Metal Press render to have items sink a bit down to hide blocks\n- changed IE blocks to allow states for directional setting (thanks Malte)\n- changed Crushers to have a limited size queue to avoid login crashes\n- fixed toolbox crashing when placed (thanks Malte)\n- fixed lighting of the chemthrower particles (thanks Malte)\n- fixed drill and revolver looking derpy when fancy animations are disabled\n- fixed the Mil\u00f3 Shader's name (thanks Malte)\n- fixed client-access exceptions with TOP handler\n- fixed Foresty compat errors\n- fixed cycle animations for the gunturret\n- fixed issues with Botania compat",
"0.12-73": "- added whitelist configs for the toolbox\n- re-enabled WAILA compat\n- re-enabled OpenComputers compat (not sure if it works)\n- changed IE to load on all 1.12 subversions\n- changed Metal Press render to have items sink a bit down to hide blocks\n- changed IE blocks to allow states for directional setting (thanks Malte)\n- changed Crushers to have a limited size queue to avoid login crashes\n- fixed toolbox crashing when placed (thanks Malte)\n- fixed lighting of the chemthrower particles (thanks Malte)\n- fixed drill and revolver looking derpy when fancy animations are disabled\n- fixed the Mil\u00c3\u00b3 Shader's name (thanks Malte)\n- fixed client-access exceptions with TOP handler\n- fixed Foresty compat errors\n- fixed cycle animations for the gunturret\n- fixed issues with Botania compat",
"0.12-72": "- added a recipe to fill the Speedloader in a crafting table\n- added Packing and Unpacking molds to the Metal Press\n- added Jar Signing to comply with Forge's coremod guidelines (thanks Malte)\n- added support for amounts on OreDict ingredients in Crafttweaker compat (thanks MatrixN1)\n- added Crafttweaker compat for the Dieselgenerator + Drill (thanks Faxn)\n- changed IE's items with internal storage to use ItemHandler capabilities (thanks Malte)\n- changed IE's OBJ models to generate less comparative objects (thanks Malte)\n- changed IE to register its recipes on the proper event, fixing Crafttweaker compat\n- changed Alloy Kiln and Blastfurnace to tick down their active fuel even when not smelting (like vanilla furnaces)\n- changed Pumpkin and Melon seeds to have reduce oil outputs, and reduced their growthrate\n- changed Metal Press molds to be crafted in the Workbench\n- changed Metal Barrels to not output fluid when receiving a redstone signal, to work as valves (thanks Berinhardt)\n- changed dummies on Multiblocks to be removed from the list of ticking tiles (thanks Malte)\n- changed Windmills to rotate in in accordance to wind from the north or west, rather than fixed clockwise\n- fixed issues with dummyblocks spawning outside world borders (thanks Malte)\n- fixed crates and toolboxes losing their inventory (thanks Malte)\n- fixed various desync issues with the Engineer's Workbench (thanks Malte)\n- fixed render issues with multiblock TESRs (thanks Malte)\n- fixed Botania compat\n- fixed various desync issues with the Revolver & Speedloader HUD displays (thanks Malte)\n- fixed Multiblocks not dropping their contents\n- fixed Diesel Generators not allowing levers to be attached\n- fixed tooltip localisation for Alloy Kiln and Automatic Workbench\n- fixed Stripcurtains not notifying the strong signal to turn off\n- fixed Railgun projectiles not colliding with entities properly\n- fixed Fluid Pipes not showing their covers with CTM installed\n- fixed inventory models for Engineering blocks with CTM installed",
"0.12-71": "- added missing recipes for Scaffold Slabs & Stairs\n- added Albedo compat for Flare Cartridges\n- added a recipe to make torches out of wool and creosote\n- added the \"Ancient\" shader\n- added the Covered Vertical Conveyor\n- added the Chemthrower Multitank upgrade\n- re-added the Hemp to String recipe\n- changed logging to use separate logger rather than FMLLog (thanks Malte)\n- changed Garden Coche to allow Podzol as a mushroom soil\n- changed the Cloche to run at a reduced speed\n- changed all multi- and dummyblocks to be immovable by Pistons, because Quark\n- fixed Core Sample Drill animation (thanks Malte)\n- fixed a bunch of Capability errors (thanks Malte)\n- fixed turrets causing issues in target acquisition (thanks Malte)\n- fixed client disconnecting due to NBT overflow in crates and toolboxes (thanks Malte)\n- fixed broken remapper (thanks Malte)\n- fixed conveyor recipes requiring single inputs (thanks Malte)\n- fixed Tesla Coil animation not getting reset (thanks Malte)\n- fixed Chisel compat conflicting with CTM\n- fixed HarvestCraft compat not handling water and milk in the assembler properly\n- fixed auto-breakers causing issues with Storage Crates and others\n- fixed shiftclicking being broken in the Cloche GUI\n- fixed Manual not reopening on the selected page\n- fixed Railgun not working on Ender Dragon, Crystals and non-living entities (thanks Malte)\n- fixed Bullets not loading the damage from the config properly\n- fixed deprecated uses of getDrops\n- fixed Splitting Conveyor being derpy after being rotated",
"0.12-78": "- Added a preliminary connection render to debug obstructions (Malte)\n- Added Craftweaker function to remove Crusher recipes by input (BluSurize)\n- Fixed crash when breaking middle block of Feedthrough connector (Malte)\n- Fixed errors related to floating point accuracy (Malte)\n- Fixed Blastfurnace not working at all (Malte)\n- Fixed raytracing on vertical connections (Malte)\n- Fixed Sampledrill render (Malte)\n- Fixed J8U25 message showing on dimension change (Malte)\n- Fixed Feedthrough connectors connecting to themselves (Malte)\n- Fixed wires dropping in the wrong location (Malte)",
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2 changes: 1 addition & 1 deletion changelog.md
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#####Version 0.12-81
#####Version 0.12-81 - BUILT
- Added the functionality for the Faraday Suit to protect against live wiring (Malte)
- Added the ability to use Pick Block to take a connector's wire by sneaking (BluSunrize)
- Added Magma blocks to the list of heatsources for the Thermoelectric generator (BluSunrize)
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