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Release 82
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Had to change the way ActuallyAdditions was grabbed because ModMaven is unavailable.
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BluSunrize committed May 7, 2018
1 parent b01b811 commit 436c198
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Showing 3 changed files with 10 additions and 8 deletions.
11 changes: 6 additions & 5 deletions build.gradle
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Expand Up @@ -71,10 +71,10 @@ repositories {
name 'jared maven'
url "http://maven.blamejared.com/"
}
maven { // ModMaven, there is a bunch of stuff on there
name 'ModMaven'
url "http://modmaven.k-4u.nl/"
}
// maven { // ModMaven, there is a bunch of stuff on there
// name 'ModMaven'
// url "http://modmaven.k-4u.nl/"
// }
repositories {//Curseforge maven, in case some other maven goes offline
maven {
name = "CurseForge"
Expand Down Expand Up @@ -105,7 +105,8 @@ dependencies {
compileOnly "opencomputers:OpenComputers:MC1.12.2:1.7.2.67"//li.cil.oc:OpenComputers:MC1.12.1-1.7.0.+"
compileOnly "mcp.mobius.waila:Hwyla:1.8.20-B35_1.12"
compileOnly 'industrial-craft:industrialcraft-2:release:ex112'//'net.industrial-craft:industrialcraft-2:2.8.+'
compileOnly "de.ellpeck.actuallyadditions:ActuallyAdditions:1.12.2+"
// compileOnly "de.ellpeck.actuallyadditions:ActuallyAdditions:1.12.2+" Modmaven is down!
compileOnly "actually-additions:ActuallyAdditions:1.12.2:r134"
deobfCompile 'elucent:albedo:2.0-SNAPSHOT'
}

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5 changes: 3 additions & 2 deletions changelog.json
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Expand Up @@ -38,10 +38,10 @@
},
"promos": {
"1.11.2-recommended": "0.11-63",
"1.12.2-latest": "0.12-81",
"1.12.2-latest": "0.12-82",
"1.10.2-latest": "0.10-58",
"1.8.9-latest": "0.8-28",
"1.12.2-recommended": "0.12-81",
"1.12.2-recommended": "0.12-82",
"1.9.4-recommended": "0.9-29",
"1.8.9-recommended": "0.8-28",
"1.9.4-latest": "0.9-29",
Expand All @@ -58,6 +58,7 @@
"0.12-74": "- changed IE to ACTUALLY load on all 1.12 subversions",
"0.12-73": "- added whitelist configs for the toolbox\n- re-enabled WAILA compat\n- re-enabled OpenComputers compat (not sure if it works)\n- changed IE to load on all 1.12 subversions\n- changed Metal Press render to have items sink a bit down to hide blocks\n- changed IE blocks to allow states for directional setting (thanks Malte)\n- changed Crushers to have a limited size queue to avoid login crashes\n- fixed toolbox crashing when placed (thanks Malte)\n- fixed lighting of the chemthrower particles (thanks Malte)\n- fixed drill and revolver looking derpy when fancy animations are disabled\n- fixed the Mil\u00c3\u00b3 Shader's name (thanks Malte)\n- fixed client-access exceptions with TOP handler\n- fixed Foresty compat errors\n- fixed cycle animations for the gunturret\n- fixed issues with Botania compat",
"0.12-72": "- added a recipe to fill the Speedloader in a crafting table\n- added Packing and Unpacking molds to the Metal Press\n- added Jar Signing to comply with Forge's coremod guidelines (thanks Malte)\n- added support for amounts on OreDict ingredients in Crafttweaker compat (thanks MatrixN1)\n- added Crafttweaker compat for the Dieselgenerator + Drill (thanks Faxn)\n- changed IE's items with internal storage to use ItemHandler capabilities (thanks Malte)\n- changed IE's OBJ models to generate less comparative objects (thanks Malte)\n- changed IE to register its recipes on the proper event, fixing Crafttweaker compat\n- changed Alloy Kiln and Blastfurnace to tick down their active fuel even when not smelting (like vanilla furnaces)\n- changed Pumpkin and Melon seeds to have reduce oil outputs, and reduced their growthrate\n- changed Metal Press molds to be crafted in the Workbench\n- changed Metal Barrels to not output fluid when receiving a redstone signal, to work as valves (thanks Berinhardt)\n- changed dummies on Multiblocks to be removed from the list of ticking tiles (thanks Malte)\n- changed Windmills to rotate in in accordance to wind from the north or west, rather than fixed clockwise\n- fixed issues with dummyblocks spawning outside world borders (thanks Malte)\n- fixed crates and toolboxes losing their inventory (thanks Malte)\n- fixed various desync issues with the Engineer's Workbench (thanks Malte)\n- fixed render issues with multiblock TESRs (thanks Malte)\n- fixed Botania compat\n- fixed various desync issues with the Revolver & Speedloader HUD displays (thanks Malte)\n- fixed Multiblocks not dropping their contents\n- fixed Diesel Generators not allowing levers to be attached\n- fixed tooltip localisation for Alloy Kiln and Automatic Workbench\n- fixed Stripcurtains not notifying the strong signal to turn off\n- fixed Railgun projectiles not colliding with entities properly\n- fixed Fluid Pipes not showing their covers with CTM installed\n- fixed inventory models for Engineering blocks with CTM installed",
"0.12-82": "- Added compat for farming Hemp to ActuallyAddition's farmer (BluSunrize)\n- Fixed Wirecutter getting consumed when cutting plates (BluSunrize)\n- Fixed Alloy Kiln consuming fuelsource container items (BluSunrize)\n- Fixed uncovered FluidPipes allowing mobspawns (BluSunrize)\n- Fixed spawn interdictors (Electric Lanterns, etc) not being removed on chunk unload (codewarrior0)\n- Fixed Metal Press animations and sounds with customized recipe times (codewarrior0)\n- Fixed some potential crashes in networking and reduced packet size (JamiesWhiteShirt)\n- Fixed 'removeRecipesForInput' in Crusher Craftweaker compat not working (BluSunrize)\n- Reduced the amount of ItemStacks being copied in rendering and recipe checking (Malte)\n- Translations Added/Updated: ja_jp (iceink001), zh_CN (DYColdWind)",
"0.12-71": "- added missing recipes for Scaffold Slabs & Stairs\n- added Albedo compat for Flare Cartridges\n- added a recipe to make torches out of wool and creosote\n- added the \"Ancient\" shader\n- added the Covered Vertical Conveyor\n- added the Chemthrower Multitank upgrade\n- re-added the Hemp to String recipe\n- changed logging to use separate logger rather than FMLLog (thanks Malte)\n- changed Garden Coche to allow Podzol as a mushroom soil\n- changed the Cloche to run at a reduced speed\n- changed all multi- and dummyblocks to be immovable by Pistons, because Quark\n- fixed Core Sample Drill animation (thanks Malte)\n- fixed a bunch of Capability errors (thanks Malte)\n- fixed turrets causing issues in target acquisition (thanks Malte)\n- fixed client disconnecting due to NBT overflow in crates and toolboxes (thanks Malte)\n- fixed broken remapper (thanks Malte)\n- fixed conveyor recipes requiring single inputs (thanks Malte)\n- fixed Tesla Coil animation not getting reset (thanks Malte)\n- fixed Chisel compat conflicting with CTM\n- fixed HarvestCraft compat not handling water and milk in the assembler properly\n- fixed auto-breakers causing issues with Storage Crates and others\n- fixed shiftclicking being broken in the Cloche GUI\n- fixed Manual not reopening on the selected page\n- fixed Railgun not working on Ender Dragon, Crystals and non-living entities (thanks Malte)\n- fixed Bullets not loading the damage from the config properly\n- fixed deprecated uses of getDrops\n- fixed Splitting Conveyor being derpy after being rotated",
"0.12-78": "- Added a preliminary connection render to debug obstructions (Malte)\n- Added Craftweaker function to remove Crusher recipes by input (BluSurize)\n- Fixed crash when breaking middle block of Feedthrough connector (Malte)\n- Fixed errors related to floating point accuracy (Malte)\n- Fixed Blastfurnace not working at all (Malte)\n- Fixed raytracing on vertical connections (Malte)\n- Fixed Sampledrill render (Malte)\n- Fixed J8U25 message showing on dimension change (Malte)\n- Fixed Feedthrough connectors connecting to themselves (Malte)\n- Fixed wires dropping in the wrong location (Malte)",
"0.12-67": "- added the Probe Connector. It can read Comparator Overrides on Inventories and stuff!\n- added fancy animations for the reload with a speeloader and opening the revolver GUI\n- added the Circuit Board material, requires for Probe Connector and Turrets\n- added Comparator interfacing to a lot of IE multiblocks (using the RS controlpanel)\n- re-added animations for the drill. It rotates again \\o/\n- changed TE OreDict comapt to run in init phase\n- changed Revolvers to aim at enemies properly\n- changed re-equip animations for Revolver to look better\n- changed the Speedloader to a separate item, added a unique reload sound\n- changed the link system in the manual to allow linking to specific crafting recipes\n- fixed missing recipes for Metal plates\n- fixed Uranium Blocks + Slabs not having a recipe\n- fixed IE's fluids to always stitch into the sheet and have buckets load correctly\n- fixed missing Hammer Crushing recipes\n- fixed IE recipes using fluids not emptying containers properly & duplicating them\n- fixed recipes for Aluminium and Steel wires",
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2 changes: 1 addition & 1 deletion changelog.md
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@@ -1,4 +1,4 @@
#####Version 0.12-82
#####Version 0.12-82 - BUILT
- Added compat for farming Hemp to ActuallyAddition's farmer (BluSunrize)
- Fixed Wirecutter getting consumed when cutting plates (BluSunrize)
- Fixed Alloy Kiln consuming fuelsource container items (BluSunrize)
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