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Update esES.lua #92

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Feb 15, 2024
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78 changes: 39 additions & 39 deletions AQ40/Locales/esES.lua
Original file line number Diff line number Diff line change
@@ -1,58 +1,58 @@
local L = BigWigs:NewBossLocale("Viscidus", "esES")
if not L then return end
if L then
--L.freeze = "Freezing States"
--L.freeze_desc = "Warn for the different frozen states."
L.freeze = "Estados de congelación"
L.freeze_desc = "Anunciar los diferentes estados de congelación."

--L.freeze_trigger1 = "%s begins to slow!"
--L.freeze_trigger2 = "%s is freezing up!"
--L.freeze_trigger3 = "%s is frozen solid!"
--L.freeze_trigger4 = "%s begins to crack!"
--L.freeze_trigger5 = "%s looks ready to shatter!"
L.freeze_trigger1 = "%s comienza a ir más despacio!"
L.freeze_trigger2 = "%s se está congelando!"
L.freeze_trigger3 = "%s no se puede mover!"
L.freeze_trigger4 = "%s comienza a desmoronarse!"
L.freeze_trigger5 = "%s parece a punto de hacerse añicos!"

--L.freeze_warn1 = "First freeze phase!"
--L.freeze_warn2 = "Second freeze phase!"
--L.freeze_warn3 = "Viscidus is frozen!"
--L.freeze_warn4 = "Cracking up - keep going!"
--L.freeze_warn5 = "Cracking up - almost there!"
--L.freeze_warn_melee = "%d melee attacks - %d more to go"
--L.freeze_warn_frost = "%d frost attacks - %d more to go"
L.freeze_warn1 = "¡Primera fase de congelación!"
L.freeze_warn2 = "¡Segunda fase de congelación!"
L.freeze_warn3 = "¡Viscidus está congelado!"
L.freeze_warn4 = "¡Desmoronándose - sigue adelante!"
L.freeze_warn5 = "¡Desmoronándose - casi allí!"
L.freeze_warn_melee = "%d ataques cuerpo a cuerpo - faltan %d"
L.freeze_warn_frost = "%d ataques de escarcha - faltan %d"
end

L = BigWigs:NewBossLocale("Ouro", "esES")
if L then
--L.engage_message = "Ouro engaged! Possible Submerge in 90sec!"
--L.possible_submerge_bar = "Possible submerge"
L.engage_message = "¡Entrando en combate con Ouro! ¡Sumersión posible en 90 segundos!"
L.possible_submerge_bar = "Sumersión posible"

--L.emerge_message = "Ouro has emerged"
--L.emerge_bar = "Emerge"
L.emerge_message = "Ouro se ha emergido"
L.emerge_bar = "Emersión"

--L.submerge_message = "Ouro has submerged"
--L.submerge_bar = "Submerge"
L.submerge_message = "Ouro se ha sumergido"
L.submerge_bar = "Sumersión"

--L.scarab = "Scarab Despawn"
--L.scarab_desc = "Warn for Scarab Despawn."
--L.scarab_bar = "Scarabs despawn"
L.scarab = "Desaparición de escarabajo"
L.scarab_desc = "Anuncio para desaparición de escarabajo."
L.scarab_bar = "Escarabajos desaparecen"
end

L = BigWigs:NewBossLocale("C'Thun", "esES")
if L then
--L.claw_tentacle = "Claw Tentacle"
--L.claw_tentacle_desc = "Timers for the claw tentacle."
L.claw_tentacle = "Tentáculo Garral"
L.claw_tentacle_desc = "Temporizadores para Tentáculo Garral."

--L.giant_claw_tentacle = "Giant Claw"
--L.giant_claw_tentacle_desc = "Timers for the giant claw tentacle."
L.giant_claw_tentacle = "Tentáculo garral gigante"
L.giant_claw_tentacle_desc = "Temporizadores para Tentáculo garral gigante."

--L.eye_tentacles = "Eye Tentacles"
--L.eye_tentacles_desc = "Timers for the 8 eye tentacles."
L.eye_tentacles = "Tentáculo ocular"
L.eye_tentacles_desc = "Temporizadores para los 8 Tentáculos oculares."

--L.giant_eye_tentacle = "Giant Eye"
--L.giant_eye_tentacle_desc = "Timers for the giant eye tentacle."
L.giant_eye_tentacle = "Tentáculo ocular gigante"
L.giant_eye_tentacle_desc = "Temporizadores para Tentáculo ocular gigante."

--L.weakened_desc = "Warn for weakened state."
--L.weakenedtrigger = "%s is weakened"
L.weakened_desc = "Anunciar debilidad."
L.weakenedtrigger = "%s está débil!"

--L.dark_glare_message = "%s: %s (Group %s)" -- Dark Glare: PLAYERNAME (Group 1)
L.dark_glare_message = "%s: %s (Grupo %s)" -- Dark Glare: PLAYERNAME (Group 1)
end

L = BigWigs:NewBossLocale("Ahn'Qiraj Trash", "esES")
Expand All @@ -62,9 +62,9 @@ if L then
L.defender = "Defensor Anubisath" -- NPC 15277
L.crawler = "Reptador de la colmena Vekniss" -- NPC 15240

--L.target_buffs = "Target Buff Warnings"
--L.target_buffs_desc = "When your target is an Anubisath Sentinel, show a warning for what buff it has."
--L.target_buffs_message = "Target Buffs: %s"
L.detect_magic_missing_message = "Detectar magia is missing from your target"
L.detect_magic_warning = "A Mage must cast \124cff71d5ff\124Hspell:2855:0\124h[Detectar magia]\124h\124r on your target for buff warnings to work."
L.target_buffs = "Anuncios de beneficios de objetivo"
L.target_buffs_desc = "Cuando tu objetivo es un Centinela Anubisath, muestra un anuncio sobre qué beneficio tiene"
L.target_buffs_message = "Beneficios de objetivo: %s"
L.detect_magic_missing_message = "Falta Detectar magia en tu objetivo"
L.detect_magic_warning = "Un mago debe lanzar \124cff71d5ff\124Hspell:2855:0\124h[Detectar magia]\124h\124r en tu objetivo para que funcionen los anuncios de beneficios."
end