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local L = BigWigs:NewBossLocale("Viscidus", "esMX") | ||
if not L then return end | ||
if L then | ||
--L.freeze = "Freezing States" | ||
--L.freeze_desc = "Warn for the different frozen states." | ||
L.freeze = "Estados de congelación" | ||
L.freeze_desc = "Anunciar los diferentes estados de congelación." | ||
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--L.freeze_trigger1 = "%s begins to slow!" | ||
--L.freeze_trigger2 = "%s is freezing up!" | ||
--L.freeze_trigger3 = "%s is frozen solid!" | ||
--L.freeze_trigger4 = "%s begins to crack!" | ||
--L.freeze_trigger5 = "%s looks ready to shatter!" | ||
L.freeze_trigger1 = "%s comienza a ir más despacio!" | ||
L.freeze_trigger2 = "%s se está congelando!" | ||
L.freeze_trigger3 = "%s no se puede mover!" | ||
L.freeze_trigger4 = "%s comienza a desmoronarse!" | ||
L.freeze_trigger5 = "%s parece a punto de hacerse añicos!" | ||
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--L.freeze_warn1 = "First freeze phase!" | ||
--L.freeze_warn2 = "Second freeze phase!" | ||
--L.freeze_warn3 = "Viscidus is frozen!" | ||
--L.freeze_warn4 = "Cracking up - keep going!" | ||
--L.freeze_warn5 = "Cracking up - almost there!" | ||
--L.freeze_warn_melee = "%d melee attacks - %d more to go" | ||
--L.freeze_warn_frost = "%d frost attacks - %d more to go" | ||
L.freeze_warn1 = "¡Primera fase de congelación!" | ||
L.freeze_warn2 = "¡Segunda fase de congelación!" | ||
L.freeze_warn3 = "¡Viscidus está congelado!" | ||
L.freeze_warn4 = "¡Desmoronándose - sigue adelante!" | ||
L.freeze_warn5 = "¡Desmoronándose - casi allí!" | ||
L.freeze_warn_melee = "%d ataques cuerpo a cuerpo - faltan %d" | ||
L.freeze_warn_frost = "%d ataques de escarcha - faltan %d" | ||
end | ||
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L = BigWigs:NewBossLocale("Ouro", "esMX") | ||
if L then | ||
--L.engage_message = "Ouro engaged! Possible Submerge in 90sec!" | ||
--L.possible_submerge_bar = "Possible submerge" | ||
L.engage_message = "¡Entrando en combate con Ouro! ¡Sumersión posible en 90 segundos!" | ||
L.possible_submerge_bar = "Sumersión posible" | ||
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--L.emerge_message = "Ouro has emerged" | ||
--L.emerge_bar = "Emerge" | ||
L.emerge_message = "Ouro se ha emergido" | ||
L.emerge_bar = "Emersión" | ||
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--L.submerge_message = "Ouro has submerged" | ||
--L.submerge_bar = "Submerge" | ||
L.submerge_message = "Ouro se ha sumergido" | ||
L.submerge_bar = "Sumersión" | ||
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--L.scarab = "Scarab Despawn" | ||
--L.scarab_desc = "Warn for Scarab Despawn." | ||
--L.scarab_bar = "Scarabs despawn" | ||
L.scarab = "Desaparición de escarabajo" | ||
L.scarab_desc = "Anuncio para desaparición de escarabajo." | ||
L.scarab_bar = "Escarabajos desaparecen" | ||
end | ||
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L = BigWigs:NewBossLocale("C'Thun", "esMX") | ||
if L then | ||
--L.claw_tentacle = "Claw Tentacle" | ||
--L.claw_tentacle_desc = "Timers for the claw tentacle." | ||
L.claw_tentacle = "Tentáculo Garral" | ||
L.claw_tentacle_desc = "Temporizadores para Tentáculo Garral." | ||
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--L.giant_claw_tentacle = "Giant Claw" | ||
--L.giant_claw_tentacle_desc = "Timers for the giant claw tentacle." | ||
L.giant_claw_tentacle = "Tentáculo garral gigante" | ||
L.giant_claw_tentacle_desc = "Temporizadores para Tentáculo garral gigante." | ||
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--L.eye_tentacles = "Eye Tentacles" | ||
--L.eye_tentacles_desc = "Timers for the 8 eye tentacles." | ||
L.eye_tentacles = "Tentáculo ocular" | ||
L.eye_tentacles_desc = "Temporizadores para los 8 Tentáculos oculares." | ||
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--L.giant_eye_tentacle = "Giant Eye" | ||
--L.giant_eye_tentacle_desc = "Timers for the giant eye tentacle." | ||
L.giant_eye_tentacle = "Tentáculo ocular gigante" | ||
L.giant_eye_tentacle_desc = "Temporizadores para Tentáculo ocular gigante." | ||
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--L.weakened_desc = "Warn for weakened state." | ||
--L.weakenedtrigger = "%s is weakened!" | ||
L.weakened_desc = "Anunciar debilidad." | ||
L.weakenedtrigger = "%s está débil!" | ||
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--L.dark_glare_message = "%s: %s (Group %s)" -- Dark Glare: PLAYERNAME (Group 1) | ||
L.dark_glare_message = "%s: %s (Grupo %s)" -- Dark Glare: PLAYERNAME (Group 1) | ||
end | ||
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L = BigWigs:NewBossLocale("Ahn'Qiraj Trash", "esMX") | ||
if L then | ||
--L.sentinel = "Anubisath Sentinel" -- NPC 15264 | ||
--L.brainwasher = "Qiraji Brainwasher" -- NPC 15247 | ||
L.sentinel = "Centinela Anubisath" -- NPC 15264 | ||
L.brainwasher = "Lavacerebros qiraji" -- NPC 15247 | ||
L.defender = "Defensor Anubisath" -- NPC 15277 | ||
L.crawler = "Reptador de la colmena Vekniss" -- NPC 15240 | ||
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--L.target_buffs = "Target Buff Warnings" | ||
--L.target_buffs_desc = "When your target is an Anubisath Sentinel, show a warning for what buff it has." | ||
--L.target_buffs_message = "Target Buffs: %s" | ||
L.detect_magic_missing_message = "Detectar magia is missing from your target" | ||
L.detect_magic_warning = "A Mage must cast \124cff71d5ff\124Hspell:2855:0\124h[Detectar magia]\124h\124r on your target for buff warnings to work." | ||
L.target_buffs = "Anuncios de beneficios de objetivo" | ||
L.target_buffs_desc = "Cuando tu objetivo es un Centinela Anubisath, muestra un anuncio sobre qué beneficio tiene" | ||
L.target_buffs_message = "Beneficios de objetivo: %s" | ||
L.detect_magic_missing_message = "Falta Detectar magia en tu objetivo" | ||
L.detect_magic_warning = "Un mago debe lanzar \124cff71d5ff\124Hspell:2855:0\124h[Detectar magia]\124h\124r en tu objetivo para que funcionen los anuncios de beneficios." | ||
end |