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Webots controller that implements the LoLa interface for Nao V6 as used by RoboCup SPL

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Webots LoLa Controller

This webots controller implements the LoLa interface for Nao V6 as used by RoboCup SPL. For details on LoLa packet structure, please refer to the official LoLa documentation.

The webots controller can communicate either through a UNIX socket (default /tmp/robocup, like on real Nao) or TCP socket. Camera images will be served on separate TCP ports for bottom & top camera.

By default the controller will (ab)use the battery temperature field (last value in Battery array) as a LoLa cycle counter that is increased with each LoLa packet sent. The client can use this field to calculate simulation time (multiply by 12ms) and match camera images to corresponding LoLa packets.

Webots Screenshot

Dependencies

The controller is written in Python3 and has been tested to work with Webots 2023b. It depends on OpenCV and NumPy python modules for converting camera images to YUV422.

ControllerArgs

The following settings can be changed by setting the contollerArgs field in webots:

Option Description
--no-camera Disable Webots cameras and image server
--tcp Listen on TCP instead of UNIX socket for LoLa communication
--listen=ADDR Path for LoLa UNIX socket or address on which TCP server will listen on (<host>:<port> or <port>)
--tcam-listen=ADDR Listen address for top camera image server (<host>:<port> or <port>)
--bcam-listen=ADDR Listen address for bottom camera image server (<host>:<port> or <port>)
--framerate=FPS simulated camera framerate (default: 30)
--no-ticks Do not increase the battery temperature with with each simulations step

Camera Images

If camera images are enabled, the webots controller will spawn two TCP servers, one for each camera. Webots images are converted to YUV422 format (compatible with v4l2 image format on real robot) and preceeded by a 16 byte header. Camera images will always be generated during a LoLa cycle, which has a cycle time of 12ms. If the frame interval is not evenly divisible by 12ms this will cause some jitter, though the set framerate will be maintained on average.

Field Date type Size (bytes) Description
magic char 8 magic value to identify start of image data (always wbimage\0)
tick uint16 2 counter that increases with each LoLa cycle, can be used to correlate images to LoLa packets
camId uint8 1 camera ID (0 for top camera, 1 for bottom camera)
bpp uint8 1 bytes per pixel (currently always 2, since webots images are converted to YUV422)
width uint16 2 image width in pixels
height uint16 2 image height in pixels
data char bbp*width*height raw YUV422 image data

Worlds & Protos

Included in this repo are updated Nao proto files (joint limits updated according to Nao V6 documentation), an updated soccer field according to current SPL Rules and two demo worlds.

The nao_robocup.wbt world contains a single Nao on a SPL 2020 field which will listen on UNIX socket /tmp/robocup.

full_game.wbt simulates a full game with two teams of five Naos each. This world is provided to demonstrate the usage of controllerArgs and TCP sockets for LoLa packets (do not expect this to run at realtime speeds).

The soccer field contains only a dummy texture with the correct lines on a plain green background. A PNG file with just the lines on transparent backgound is provided in protos/textures/spl2020_lines.png, in case you would like to create a more realistic texture.

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Webots controller that implements the LoLa interface for Nao V6 as used by RoboCup SPL

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