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Path tracing algorithm written on CUDA, uses freeglut library for displaying
Features
Diffuse surfaces
Specular reflective surfaces
Refractive surfaces
Flexible materials system
Anti-aliasing
Renders:
Next render was made on previous version that has other path-tracing algorithm and supported sphere shape
Next renders I made on my new version of LiteTracer that support dynamic BVH (Bounding volume hierarchy, kd-tree). And can render up to 10,000,000 sphere and polygons on 24 FPS (on 1050Ti)