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💤 Welcome to SleepingServerStarter 💤

Put your minecraft server to rest, while SleepingServerStarter is watching! Save power, save the world!

Tutorial Video | Based on minecraft-protocol | Based on JSPrismarine | Original idea

✅ Compatible versions

🧰 Features

  • Listen on the same port as your minecraft server.
    • Option to connect from BedRock (Portable version of Minecraft)
    • Web-gui, to turn on or off your server from anywhere
  • When someone connects, immediately launch your minecraft server.
    • You can also type 'quit' in your console to start minecraft's server.

Works better with EmptyServerStopper, a plugin that automatically stops your server after a definied amount of time

📀 Install

There are multiple ways to run SleepingServerStarter:

📦 Download the binaries (easiest)

  1. Download binaries corresponding to your OS
  2. Place the executable in the same folder as your server file (spigot.jar, paper.jar, etc...)
  3. Make sure your server is stopped
  4. Run the executable
    • On Linux, try chmod +x mcsleepingserverstarter-linux-x64 if you can't run the executable

📜 Manually install and compile

  1. Requires NodeJS v16+
  2. Clone the repo or download the project as Zip
  3. Unzip or clone it in the same folder as your minecraft server
  4. Launch npm ci
  5. Start the project with npm start

🐋 Docker

SleepingServerStarter is available as a Docker image: ghcr.io/vincss/mcsleepingserverstarter

It supports both x64 and arm64 host system architectures.

For detailed examples and instructions for setup via Docker, see the wiki page here.

🐡 PufferPanel

If you're using PufferPanel, you can import this template as JSON to use Paper Spigot with Sleeping Server Starter via PufferPanel

🐦 Pterodactyl

If you're using Pterodactyl, you can import this egg as JSON to use Paper Spigot with Sleeping Server Starter OR you can also import this egg as JSON to use Vanilla Minecraft with Sleeping Server Starter on Pterodactyl

Pterodactyl can be installed via Unofficial pterodactyl-installer

⚙️ Settings

Note: If running from binaries, the settings file will be created after the first execution in the same folder as the executable

Setting Description Default value
serverName The name of your server.
You can specify colour codes by using the § prefix (Does not work on Bedrock)
"SleepingServer, waiting for his prince..."
serverMOTD The MOTD to display for Minecraft Servers.
You can specify colour codes just as you can for serverName. Defaults to serverName if not set. (Still does not work on Bedrock)
Same as serverName
serverPort The port of your Java Edition server (0 to disable) 25565
bedrockPort The port of your Bedrock Edition server (0 to disable) 19132
loginMessage Message shown when the server is off and someone is trying to connect "...Waking server up, come back in a minute..."
serverOnlineMode Check if players has premium accounts true
maxPlayers Maximum amount of players 20
useNativeFiles Use Minecraft server.properties to overwrite serverPort, maxPlayers, serverOnlineMode, useWhitelistFile, and useBlacklistFiles properties false
webPort Port for the Web-Gui 0
webStopOnStart Stop the web-server when minecraft starts false
webServeDynmap true or an absolute path to enable it, by default it will serve './plugins/dynmap/web/'. You can specify an absolute path to serve instead or an url to redirect to. How use with dynamp false
webSubPath Set the path to the Web-GUI if serving from behind a reverse proxy ""
webAllowRestart Add a button in the web-ui to restart the minecraft server proxy false
startMinecraft Start the Minecraft Server (false to disable) true
minecraftCommand The command used to start the server "java -jar paper.jar nogui"
minecraftAutostart Automatically start the real server instead of the sleeping one false
restartDelay Customise the delay between when the minecraft server stops and the sleeping server restarts ( to ensure conection are closed ) ( in milliseconds ) 5000
preventStop Prevent the user to stop the server (trought web-server or cli). false
minecraftWorkingDirectory Set a custom Working Directory for the server EDIT ONLY IF YOU KNOW WHAT YOU'RE DOING (should be the path to the server's directory, absolute path is best) ""
version Force compatibility with a specific Minecraft. If set to false, it should handle any compatible version ""
favIconPath Path to a PNG file to use as the server icon.
If this is set to server-icon.png then it will use the same icon as the server.
""
favIcon Use a custom server-icon 64x64 png converted using https://www.base64-image.de/ (needs to be encoded in base64) ""
discordWebhookUrl Setup a Discord WebHook to your channel "REPLACE_ME"
blackListedAddress Prevent connections from those addresses to wake up the server ["127.0.0.1"]
whiteListedNames Only allow people with their name on the white list to wake the server up ["vincss"]
useWhitelistFile Use Minecraft whitelist.json instead of the whiteListedNames property. Checks both username and UUID false
useBlacklistFiles Use Minecraft banned-ips.json and banned-players.json to prevent players from waking up the server. Can be used together with blackListedAddress property false
hideIpInLogs Hide the ip from the remote player in the logs false
hideOnConnectionLogs Hide 'A Prince has taken a quick peek' the logs false

Note: if you need to shutdown the program, simply input a ctrl + c, the program will shut down normally afterwards


Use WebServer for dynmap

Links :

🕸 Bungeecord

While SleepingServerStarter is made to run on a single server, it can be integrated to a Bungeecord network. But please note that you'll need to install and configure SleepingServerStarter on every servers you want to be affected by the program.

Installing SleepingServerStarter only on your proxy server will NOT work

For each server you're installing SleepingServerStarter on :

  • the serverPort should be the port of the server you're installing the program on, not the proxy's port
  • make sure serverOnlineMode is set to false to avoid any problems with Bungee when switching between servers

We know this can be a little bit time consuming, but this solution is working great

In action :

When trying to join a sleeping server, you get this kind of message by Bungee
Basically, it keeps kicking the player with loginMessage as reason, telling the player the server is being started

👤 Author

@vincss

🤝 Contributing

Contributions, issues and feature requests are welcome!
Feel free to check issues page

🙌 Show your support

Give a ⭐️ if you like the project!

Donate

📜 ChangeLog

  • 1.9.0 - 1.20.1 :
    • add useWhitelistFile parameter to switch to whitelist.json instead of whiteListedNames (thanks to spanasiuk)
    • add useBlacklistFiles parameter to use banned-ips.json and banned-players.json (thanks to spanasiuk)
    • add useNativeFiles parameter to use server.properties for getting serverPort, maxPlayers, serverOnlineMode, useWhitelistFile, and useBlacklistFiles properties (thanks to spanasiuk)
    • change stdio streams on Windows when web-gui is used.
  • 1.8.0 - 1.20.1 :
    • add webAllowRestart parameter
    • add minecraftAutostart parameter
    • add restartDelay parameter
  • 1.7.1 - 1.20.1 :
    • Run mcsleeperstarter as a non-root user within the docker container
  • 1.7.0 - 1.20.1 :
    • [Feature] Added serverMOTD setting ( thanks to gavinhsmith )
    • [UX] Made the Sleep button disappear while server is online when "preventStop" is true ( thanks to gavinhsmith )
  • 1.6.0 - 1.20.1 :
    • add hideOnConnectionLogs parameter
    • update minecraft-protocol: 1.43.2 ( minecraft 1.20.1 )
  • 1.5.13 - 1.20.1 :
    • add environement variable DISABLE_FILE_LOGS to disable file logs
  • 1.5.12 - 1.20.1 :
    • update minecraft-protocol: 1.43.0 ( minecraft 1.20.1 )
  • 1.5.11 - 1.19.4 :
    • update minecraft-protocol: 1.42.0 ( minecraft 1.19.4 )
  • 1.5.10 - 1.19.3 :
    • webServeDynmap setting can be set to an url
  • 1.5.9 - 1.19.3 :
    • backup config file before setting to default
  • 1.5.8 - 1.19.3 :
    • reload settings on restart
  • 1.5.7 - 1.19.3 :
    • restart on 'uncaughtException'
  • 1.5.6 - 1.19.3 :
    • do not exit on 'uncaughtException'
  • 1.5.5 - 1.19.3 :
    • add hideIpInLogs parameter
  • 1.5.4 - 1.19.3 :
    • add version number in start/stop minecraft
  • 1.5.3 - 1.19.3 :
    • docker: copy only needed binary
  • 1.5.2 - 1.19.3 :
    • docker: base image eclipse-temurin:17-jre-jammy
  • 1.5.1 - 1.19.3 :
    • add docker generation (@markmetcalfe)
    • fix minecraftDirectory not being used as base path when serving dynmap via web GUI (@markmetcalfe)
  • 1.5.0 - 1.19.3 :
    • add setting webSubPath
    • add more architectures builds
    • add setting favIconPath to use a png as icon.
    • handle motd in serverName
    • Thanks to markmetcalfe for thoses improvements
    • update minecraft-protocol: 1.41.2
  • 1.4.1 - 1.19.3 :
    • update minecraft-protocol: 1.41.1
    • disable bedrock by default
    • add whiteListedNames
  • 1.4.0 - 1.19.3 :
    • set option 'version' to false by default (it should handle any compatible version).
  • 1.3.1 - 1.19.3 :
    • update minecraft-protocol: 1.41.0
  • 1.3.0 - 1.19.3 :
    • add blackListedAddress parameters
    • add dynmap
    • add preventStop
    • update minecraft-protocol: 1.40.3
  • 1.2.6 - 1.19.3 :
    • update third-parties
  • 1.2.5 - 1.19.3 :
    • update minecraft-protocol for MC 1.19.3
  • 1.2.4 - 1.19.2 :
    • update minecraft-protocol for MC 1.19.2 (no 1.19.3 yet)
  • 1.2.3 - 1.19 :
    • update to Node18
  • 1.2.2 - 1.19 :
    • add arm64 builds (Raspberry Pi)
  • 1.2.1 - 1.19 :
    • update node-minecraft-protocol for MC 1.19 (no 1.19.1 & 1.19.2 yet)
  • 1.2.0 - 1.18.2 :
    • Add settings webStopOnStart
    • Change settings startMinecraft to boolean
  • 1.1.5 - 1.18.2 :
    • Add more logs when it fails to retreive settings
    • update node-minecraft-protocol ^1.34.0
  • 1.1.4 - 1.18.2 :
    • update node-minecraft-protocol ^1.32.0
  • 1.1.3 - 1.18.1 :
    • Fixed concurent wake up : ./issues/68
    • update node-minecraft-protocol ^1.30.0
  • 1.1.2 - 1.18.1 :
    • Compress binaries ( GZip )
  • 1.1.1 - 1.18.1 :
    • update node-minecraft-protocol ^1.29.0 -> 1.18.1
  • 1.1.0 - 1.17.1 :
    • Feature Add Discord Notification
    • Update dependencies (node16, npm8, typescript,...)
  • 1.0.4 - 1.17.1 :
    • update node-minecraft-protocol ^1.26.1
  • 1.0.3 - 1.16.5 :
    • update security
  • 1.0.2 - 1.16.5 :
    • add maxPlayers in settings
  • 1.0.1 - 1.16.5 :
    • Include version in log.
  • 1.0.0 - 1.16.5 :
    • Feature Add web-gui
  • 1.16.4 :
    • Add bedrock support.
  • ...

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Put your minecraft server to rest, while SleepingServerStarter is watching !

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