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Maple - Detroit #75

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1 change: 0 additions & 1 deletion .eslintrc.json
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,6 @@
"plugin:react/recommended",
"plugin:jsx-a11y/recommended",
"plugin:react-hooks/recommended",
"plugin:jest/recommended",
"plugin:testing-library/react"
],
"parserOptions": {
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17 changes: 15 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
@@ -1,5 +1,12 @@
# React Tic-Tac-Toe

## Please Read First!

The digital campus' version of Tic-Tac-Toe differs from the original in the following ways:
- We will *not* be using `main` branch. Follow step 6 in the **One-Time Project Setup** to change branches.
- Wave 1 has been completed for you; however, it would help you understand the flow of data by reviewing the code written for Wave 1.
- Wave 3's `checkForWinner` function has been created for you; however, read through Wave 3 instructions to figure out how and where to use it.

## Skills Assessed

- Following directions and reading comprehension
Expand Down Expand Up @@ -81,9 +88,15 @@ We can run `yarn install` multiple times safely, but we only need to do this onc

The file `package.json` contains details about our project, the scripts available, and the dependencies needed. We can inspect this file when we are curious about the details of our dependencies.

6. Follow the directions in the "Getting Started" section.
6. We will not being using `main` branch. Make sure you are working from `digital-starter` by running:

```bash
$ git checkout digital-starter
```

7. Follow the directions in the "Getting Started" section.

7. Follow the directions in the "Project Requirements" section.
8. Follow the directions in the "Project Requirements" section.

## Project Development Workflow

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3 changes: 1 addition & 2 deletions package.json
Original file line number Diff line number Diff line change
Expand Up @@ -21,8 +21,7 @@
},
"eslintConfig": {
"extends": [
"react-app",
"react-app/jest"
"react-app"
]
},
"browserslist": {
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102 changes: 83 additions & 19 deletions src/App.js
Original file line number Diff line number Diff line change
Expand Up @@ -3,8 +3,8 @@ import './App.css';

import Board from './components/Board';

const PLAYER_1 = 'X';
const PLAYER_2 = 'O';
const PLAYER_1 = 'x';
const PLAYER_2 = 'o';

const generateSquares = () => {
const squares = [];
Expand All @@ -29,37 +29,101 @@ const App = () => {
// This starts state off as a 2D array of JS objects with
// empty value and unique ids.
const [squares, setSquares] = useState(generateSquares());
const [turn, setTurn] = useState(1);
const [winner, setWinner] = useState(null);
const [gameEnd, setGameEnd] = useState(false);

// Wave 2
// You will need to create a method to change the square
// When it is clicked on.
// Then pass it into the squares as a callback
const currentPlayer = (turn) => {
if (turn <= 9) {
if (turn % 2 !== 0) {
return PLAYER_1;
} else {
return PLAYER_2;
Comment on lines +38 to +41
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you could refactor here and use a ternary operator

}
}
};

const onClickCallback = (id) => {
const updateSquare = squares.map((square) => {
while (gameEnd === false) {
for (let subSquare of square) {
if (subSquare.id === id && subSquare.value === '') {
subSquare.value = currentPlayer(turn);
if (turn < 9) {
setTurn(turn + 1);
}
}
let checkedWinner = checkForWinner();
console.log(checkedWinner);
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remove console log after debugging

if (checkedWinner !== null) {
setWinner(checkedWinner);
setGameEnd(true);
break;
}
}
return square;
}
setSquares(updateSquare);
});
};

const checkForWinner = () => {
// Complete in Wave 3
// You will need to:
// 1. Go accross each row to see if
// 3 squares in the same row match
// i.e. same value
// 2. Go down each column to see if
// 3 squares in each column match
// 3. Go across each diagonal to see if
// all three squares have the same value.
let i = 0;

// Check all the rows and columns for a winner
while (i < 3) {
if (
squares[i][0].value === squares[i][1].value &&
squares[i][2].value === squares[i][1].value &&
squares[i][0].value !== ''
) {
return squares[i][0].value;
} else if (
squares[0][i].value === squares[1][i].value &&
squares[2][i].value === squares[1][i].value &&
squares[0][i].value !== ''
) {
return squares[0][i].value;
}
i += 1;
}
// Check Top-Left to bottom-right diagonal
if (
squares[0][0].value === squares[1][1].value &&
squares[2][2].value === squares[1][1].value &&
squares[1][1].value !== ''
) {
return squares[0][0].value;
}

// Check Top-right to bottom-left diagonal
if (
squares[0][2].value === squares[1][1].value &&
squares[2][0].value === squares[1][1].value &&
squares[1][1].value !== ''
) {
return squares[0][2].value;
}

return null;
};

const resetGame = () => {
// Complete in Wave 4
setSquares(generateSquares());
setTurn(1);
setWinner(null);
setGameEnd(false);
};

return (
<div className="App">
<header className="App-header">
<h1>React Tic Tac Toe</h1>
<h2>The winner is ... -- Fill in for wave 3 </h2>
<button>Reset Game</button>
<h2>Winner is {winner}</h2>
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When there isn't a winner you could display who the current player is. Like "Its Player 1's turn" or "It's X's turn"

<button onClick={resetGame}>Reset Game</button>
</header>
<main>
<Board squares={squares} />
<Board squares={squares} onClickCallback={onClickCallback} />
</main>
</div>
);
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28 changes: 16 additions & 12 deletions src/components/Board.js
Original file line number Diff line number Diff line change
Expand Up @@ -3,29 +3,33 @@ import './Board.css';
import Square from './Square';
import PropTypes from 'prop-types';


// This turns the 2D array into a 1D array
const generateSquareComponents = (squares, onClickCallback) => {
// Complete this for Wave 1
// squares is a 2D Array, but
// you need to return a 1D array
// of square components

}
const singleArraySquares = [].concat(...squares);
return singleArraySquares.map((square) => {
return (
<Square
value={square.value}
id={square.id}
onClickCallback={onClickCallback}
key={square.id}
/>
);
});
};

const Board = ({ squares, onClickCallback }) => {
const squareList = generateSquareComponents(squares, onClickCallback);
console.log(squareList);
return <div className="grid" >
{squareList}
</div>
}
return <div className='grid'>{squareList}</div>;
};

Board.propTypes = {
squares: PropTypes.arrayOf(
PropTypes.arrayOf(
PropTypes.shape({
id: PropTypes.number.isRequired,
value: PropTypes.string.isRequired
value: PropTypes.string.isRequired,
})
)
),
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18 changes: 9 additions & 9 deletions src/components/Square.js
Original file line number Diff line number Diff line change
@@ -1,19 +1,19 @@
import React from 'react';
import PropTypes from 'prop-types';

import './Square.css'
import './Square.css';

const Square = (props) => {
// For Wave 1 enable this
// Component to alert a parent
// For Wave 1 enable this
// Component to alert a parent
// component when it's clicked on.

return <button
className="square"
>
{props.value}
</button>
}
return (
<button onClick={() => props.onClickCallback(props.id)} className="square">
{props.value}
</button>
);
};

Square.propTypes = {
value: PropTypes.string.isRequired,
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