Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

SphereCapZone #15

Open
renegademaster88 opened this issue Mar 2, 2012 · 1 comment
Open

SphereCapZone #15

renegademaster88 opened this issue Mar 2, 2012 · 1 comment

Comments

@renegademaster88
Copy link

I am bit confused by how this works? I cant get it to make a simple sphere, i keep on getting something that looks like a cone. What do you mean by Cap??

sparksEmitter.addInitializer(new SPARKS.Position( new SPARKS.SphereCapZone( 0,0,0,0,100,359) ) );

should i implement one myself ?

http://devmaster.net/forums/topic/7525-uniform-random-point-inside-circle/

@zz85
Copy link
Owner

zz85 commented Mar 2, 2012

The sphereCap if I do not remember wrongly, covers a fraction of the surface of a sphere - I probably refer to that the stardust library. I'm not too satisfied with this implementation too, so its probably easier and better to implement your own! :)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants