-
Notifications
You must be signed in to change notification settings - Fork 10
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Mod overwriting capes, impossible to have custom capes #31
Comments
The idea of using assets/skins was avoided in early development of my skins mods, simply because the assets are managed by other programs such as the game launcher. |
Update : |
Currently, if SkinPort finds a cape through it's configured sources for a player, it will use that for that player.
|
Putting a cape file into the capes folder worked, thanks |
Yeah, if I remembered correctly, Optifine does auto conversion for their capes. |
When I disable my vanilla cape, even if in vanilla I don't see my cape, with the mod it keeps showing up |
Keep your vanilla cape disabled, wait about an hour or so, check to see if it still shows with the mod. |
This also worked, thanks, but personally I think I'll keep my cape enabled and put my cape inside the cachedImages folder |
I use a custom vanilla cape by changing the texture of the cape file which is in the "assets / skins" folder (Minecraft uses the skins and the cape that are already downloaded in "assets / skins" and if it doesn't find them it re-downloads them, this allows to manipulate them and to have personalized capes)
I noticed that another mod to have the skins in Minecarft 1.7.10, "Lumy Skin Patch" which is less advanced than this one, uses the Minecraft skins by default using the "assets/skins" folder which allows you to have more possibilities in handling
Being more convenient, is it possible that this mod uses the skins that are in "assets/skins" like in Minecraft vanilla or is it possible to modify them in some other way please ?
The text was updated successfully, but these errors were encountered: