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Releases: xvrh/lottie-flutter

v1.0.1

08 Mar 21:09
a8f8534
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  • Implement RenderBox.computeDryLayout

v1.0.0

24 Feb 19:14
9584834
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  • Migrate to null safety
  • Fix some rendering bugs
  • Add an image delegate to dynamically change images
  • Allow to use an imageProviderFactory with a zip file

v0.8.0-nullsafety.4

22 Feb 07:43
d0edd1b
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v0.8.0-nullsafety.4 Pre-release
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  • Fix compilation error with the Web platform

v0.8.0-nullsafety.3

08 Feb 21:27
6831f47
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v0.8.0-nullsafety.3 Pre-release
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  • Add image to LottieDelegates
  • Fix imageProviderFactory to work with zip files

v0.8.0-nullsafety.2

06 Feb 13:43
bbfe04f
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v0.8.0-nullsafety.2 Pre-release
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  • Remove print after load

v0.8.0-nullsafety.1

06 Feb 12:55
5b7fde1
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v0.8.0-nullsafety.1 Pre-release
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  • Fix rendering bug with matte layers

v0.8.0-nullsafety.0

23 Jan 10:27
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v0.8.0-nullsafety.0 Pre-release
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Migrate to null safety

v0.7.0+1

23 Oct 21:14
cb8006d
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Fix Flutter Web compilation error

v0.7.0

23 Oct 16:44
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Performance improvement for complex animations.

v0.6.0

24 Aug 05:45
548c77d
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  • Runs the animation at the frame rate specified in the json file (ie. An animation encoded with a 20 FPS will only be paint 20 times per seconds even though the AnimationController will invalidate the widget 60 times per seconds).
    The new frameRate property allows to opt-out this behaviour and have the widget to repaint at the device frame rate (FrameRate.max).
  • Automatically adds a RepaintBoundary around the widget. Since Lottie animations are generally complex to paint, a RepaintBoundary will separate the animation with the rest of the app and improve performance. A new property addRepaintBoundary allows to opt-out this behaviour.
  • Fixes a bug where we would call markNeedPaint when the animation was not changing. This removes unnecessary paints in animations with static periods.