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Some future thoughts #16
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How about making PR's to the |
Thank you; I agree that getting started is too hard. At the moment, my own future plan is based on an orthopaedic brace I made out of scraps of wood for my third full print, replacing the connecting rod it used to have. The plan looks roughly like this:
... not necessarily in that order. The far future: Input measurements of your hands, get a recommended personal configuration in a web GUI with the world’s slowest rendered previews. This is a quit-your-day-job scenario and I don’t even have a Patreon. |
The thing is that you don't have to do all of this alone, there is a great community willing to take part, and i think that the main obstacle is that the project is a little bit messy and convoluted (legacy reasons :p) Having #5 higher priority might help with that. |
To be sure, I am grateful for all the help I get, and how-to articles should be a relatively easy way for others to contribute. However, there’s always a trade-off. The earlier we write guides, the more maintenance they will require. Multiply by the number of guides. In the last few releases, the results of running the application with default parameters have varied a great deal, and may continue to vary. The more we invest in the current state of the application, as part of its repo, the greater the risks of ossification and internal contradiction down the line. That is why I imagine a small set of very basic official guides:
I’m thinking that any more advanced how-tos, including your Let’s Split, will work best as blog posts and other articles separate from this code repo, specific to some concrete version of the project, to keep the maintenance burden under control. For example, you will have noticed that the bottom plate on your Let’s Split render does not extend to projections of the screw anchors meant to keep it in place; this is one of the details I aim to fix as part of Dactyl-ManuForm parity, and the fix should properly require an update to any how-to that shows the Let’s Split. This repo should include (curate) a collection of links to such project-specific guides, but I don’t expect the community to maintain them all in step with the application. The central idea is to make keyboards to fit hands, and there’s a lot of hands in this world. |
In my humble opinion including some .stl examples of what the parameters should do would help give new users an idea of what to experiment with first, and an example of what has worked for you. |
You are the first that I’m aware of. Nice build! That black looks very smooth. You’ve even got i3 and Cyberpunk 2077 for props. It’s a whole retrofuturist vibe, like the split keyboard that shows up in Blade Runner 2049. I hope the layout works for you. Progress on documentation thus far: A more extensive guide to running the application, separated from the introduction, and tables of content for the auto-generated documents. There will be STLs eventually, probably in another repo or on Thingiverse. |
Thank you! That's Sway (Wayland) + Dvorak I learned in the meantime. I'm Polish so Cyberpunk 2077 is a showoff. I took a year off from work to throw Windows through a window and rework everything from the ground up. I assume you don't need the "story" of the build, Ill eventually send you my thoughts/hiccups in a PM to consider. |
A super helpful add-on could be a thumb trackball and mouse keys. I'm want to start messing around with possibilities as soon as I get my first DMOTE made, or maybe even before.
At the very least in the time being making the link to the page on your site more obvious so folks don't just find it by chance could be great. Also having link straight to the gallery would be great so people can keep looking back to it to remind themselves of the awesomeness that is the end product.
In the meantime even hosting some STLs here would be very handy, I really like github's STL viewer. |
@Plateaus – I look forward to it! Congratulations on your liberation. @GabeBolton – I have not considered an actual trackball, but I have looked into trackpoints (no suitable open firmware, hard to source parts?) and rotary encoders (easy to do, less useful). I imagine a trackball is worth a shot, implemented in DMOTE as a special type of key, but I suppose it would act as a separate USB HID? Mouse keys are already in, if you count regular keys sending mouse movements and clicks via QMK. |
This looks amazing Viktor. |
The planned tutorial for getting started with the application, designing from scratch, is now live here. I would appreciate feedback on it. |
@veikman unsure if it could be of any help, but UHK sells trackpoint add-on modules for their keyboards, and their firmware is open: https://github.com/UltimateHackingKeyboard/firmware |
Hi Viktor
You made a great work expanding @adereth and @tshort work and making this project as customizable as possible to the point that any keyboard can be built with it.
I think the next step should be declaring this project as such.
After gaining some experience with it I think that "getting started" is really hard. The workflow and syntax aren't intuitive and the docs need expanding, additionally, more examples (like this #15) could really be helpful understanding the basics.
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