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Add-on Version: Release 4.3.0-4.2.2
Engine: Godot v4.3.stable.official [77dcf97d8]
Running on Windows 11.
Just started an empty project on Godot, with a simple Fmod project too, only some events for testing the add-on.
On editor and play the FMod is working as expected, but on start this error shows off about the FmodBank class, but the events have been found, and I can play them fine.
E 0:00:00:0556 push_error: The requested event, parameter, bus or vca could not be found.class godot::Ref<class godot::FmodBank> __cdecl godot::FmodBank::create_ref(class FMOD::Studio::Bank *)D:\a\fmod-gdextension\fmod-gdextension\src\studio/fmod_bank.h13
<C++ Source> core/variant/variant_utility.cpp:1092 @ push_error()
E 0:00:00:0556 push_error: The requested event, parameter, bus or vca could not be found.class godot::Ref<class godot::FmodBus> __cdecl godot::FmodBus::create_ref(class FMOD::Studio::Bus *)D:\a\fmod-gdextension\fmod-gdextension\src\studio\fmod_bus.h9
<C++ Source> core/variant/variant_utility.cpp:1092 @ push_error()
E 0:00:00:0556 push_error: The requested event, parameter, bus or vca could not be found.class godot::Ref<class godot::FmodBus> __cdecl godot::FmodBus::create_ref(class FMOD::Studio::Bus *)D:\a\fmod-gdextension\fmod-gdextension\src\studio\fmod_bus.h9
<C++ Source> core/variant/variant_utility.cpp:1092 @ push_error()
E 0:00:00:0556 push_error: The requested event, parameter, bus or vca could not be found.class godot::Ref<class godot::FmodEventDescription> __cdecl godot::FmodEventDescription::create_ref(class FMOD::Studio::EventDescription *)D:\a\fmod-gdextension\fmod-gdextension\src\studio\fmod_event_description.h11
<C++ Source> core/variant/variant_utility.cpp:1092 @ push_error()
E 0:00:00:0556 push_error: The requested event, parameter, bus or vca could not be found.class godot::Ref<class godot::FmodEventDescription> __cdecl godot::FmodEventDescription::create_ref(class FMOD::Studio::EventDescription *)D:\a\fmod-gdextension\fmod-gdextension\src\studio\fmod_event_description.h11
<C++ Source> core/variant/variant_utility.cpp:1092 @ push_error()
The text was updated successfully, but these errors were encountered:
Add-on Version: Release 4.3.0-4.2.2
Engine: Godot v4.3.stable.official [77dcf97d8]
Running on Windows 11.
Just started an empty project on Godot, with a simple Fmod project too, only some events for testing the add-on.
On editor and play the FMod is working as expected, but on start this error shows off about the FmodBank class, but the events have been found, and I can play them fine.
The text was updated successfully, but these errors were encountered: