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Can't use AudioGaming procedural sound plugins #255

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WompWomp312 opened this issue Oct 5, 2024 · 1 comment
Open

Can't use AudioGaming procedural sound plugins #255

WompWomp312 opened this issue Oct 5, 2024 · 1 comment
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enhancement New feature or request
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@WompWomp312
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Whenever i add a procedural plugin to an event and build that into a bank i get an error when i refresh the sound banks
the error is attached as an image
{6EF3EE8B-2BE3-4825-908A-C86A4EF4A7C3}

@CedNaru
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CedNaru commented Oct 5, 2024

We do not yet support plugins.
The reason it fails is that the FMOD instance running in Godot engine doesn't have the plugin loaded, but still try to load a bank using it.
We'll probably add it the next time we have the time to work on this extension. Several others people requested it already.

@CedNaru CedNaru added this to the 6.x milestone Dec 4, 2024
@CedNaru CedNaru added the enhancement New feature or request label Dec 4, 2024
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