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agents.py
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agents.py
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import importlib
import logging
import multiprocessing as mp
import os
import queue
from collections import defaultdict
from inspect import signature
from io import BytesIO
from time import time
from types import SimpleNamespace
from typing import Tuple, Any
import events as e
import settings as s
from fallbacks import pygame
AGENT_API = {
"callbacks": {
"setup": ["self"],
"act": ["self", "game_state: dict"],
},
"train": {
"setup_training": ["self"],
"game_events_occurred": ["self", "old_game_state: dict", "self_action: str", "new_game_state: dict", "events: List[str]"],
# "enemy_game_events_occurred": ["self", "enemy_name: str", "old_enemy_game_state: dict", "enemy_action: str", "enemy_game_state: dict", "enemy_events: List[str]"],
"end_of_round": ["self", "last_game_state: dict", "last_action: str", "events: List[str]"]
}
}
EVENT_STAT_MAP = {
e.KILLED_OPPONENT: 'kills',
e.KILLED_SELF: 'suicides',
e.COIN_COLLECTED: 'coins',
e.CRATE_DESTROYED: 'crates',
e.BOMB_DROPPED: 'bombs',
e.MOVED_LEFT: 'moves',
e.MOVED_RIGHT: 'moves',
e.MOVED_UP: 'moves',
e.MOVED_DOWN: 'moves',
e.INVALID_ACTION: 'invalid'
}
class Agent:
"""
The Agent game object.
Architecture:
In the game process, there is an Agent object that holds the state of the player.
Via an object of subclassing AgentBackend, it is connected to an AgentRunner instance.
The Agent calls the callbacks in callbacks.py in the specified code folder by
calling events on its AgentBackend.
"""
def __init__(self, agent_name, code_name, display_name, train: bool, backend: "AgentBackend", avatar_sprite_desc, bomb_sprite_desc):
self.backend = backend
# Load custom avatar or standard robot avatar of assigned color
try:
if isinstance(avatar_sprite_desc, bytes):
self.avatar = pygame.image.load(BytesIO(avatar_sprite_desc))
else:
self.avatar = pygame.image.load(f'agent_code/{code_name}/avatar.png')
assert self.avatar.get_size() == (30, 30)
except Exception as e:
self.avatar = pygame.image.load(s.ASSET_DIR / f'robot_{avatar_sprite_desc}.png')
# Load custom bomb sprite
try:
if isinstance(avatar_sprite_desc, bytes):
self.bomb_sprite = pygame.image.load(BytesIO(bomb_sprite_desc))
else:
self.bomb_sprite = pygame.image.load(f'agent_code/{code_name}/bomb.png')
assert self.bomb_sprite.get_size() == (30, 30)
except Exception as e:
self.bomb_sprite = pygame.image.load(s.ASSET_DIR / f'bomb_{bomb_sprite_desc}.png')
# Prepare overlay that will indicate dead agent on the scoreboard
self.shade = pygame.Surface((30, 30), pygame.SRCALPHA)
self.shade.fill((0, 0, 0, 208))
self.name = agent_name
self.code_name = code_name
self.display_name = display_name
self.train = train
self.total_score = 0
self.dead = None
self.score = None
self.statistics = None
self.lifetime_statistics = defaultdict(int)
self.trophies = None
self.events = None
self.available_think_time = None
self.x = None
self.y = None
self.bombs_left = None
self.last_game_state = None
self.last_action = None
self.setup()
def setup(self):
# Call setup on backend
self.backend.send_event("setup")
self.backend.get("setup")
if self.train:
self.backend.send_event("setup_training")
self.backend.get("setup_training")
def __str__(self):
return f"Agent {self.name} under control of {self.code_name}"
def start_round(self):
self.dead = False
self.score = 0
self.statistics = defaultdict(int)
self.trophies = []
self.events = []
self.available_think_time = self.base_timeout
self.bombs_left = True
self.last_game_state = None
self.last_action = None
@property
def base_timeout(self):
return s.TRAIN_TIMEOUT if self.train else s.TIMEOUT
def add_event(self, event):
if event in EVENT_STAT_MAP:
self.note_stat(EVENT_STAT_MAP[event])
self.events.append(event)
def note_stat(self, name, value=1):
self.statistics[name] += value
self.lifetime_statistics[name] += value
def get_state(self):
"""Provide information about this agent for the global game state."""
return self.name, self.score, self.bombs_left, (self.x, self.y)
def update_score(self, delta):
"""Add delta to both the current round's score and the total score."""
self.score += delta
self.total_score += delta
def process_game_events(self, game_state):
self.backend.send_event("game_events_occurred", self.last_game_state, self.last_action, game_state, self.events)
def wait_for_game_event_processing(self):
self.backend.get("game_events_occurred")
# def process_enemy_game_events(self, enemy_game_state, enemy: "Agent"):
# self.backend.send_event("enemy_game_events_occurred", enemy.name, enemy.last_game_state, enemy.last_action, enemy_game_state, enemy.events)
#
# def wait_for_enemy_game_event_processing(self):
# self.backend.get("enemy_game_events_occurred")
def store_game_state(self, game_state):
self.last_game_state = game_state
def reset_game_events(self):
self.events = []
def act(self, game_state):
self.backend.send_event("act", game_state)
def wait_for_act(self):
action, think_time = self.backend.get_with_time("act")
self.note_stat("time", think_time)
self.note_stat("steps")
self.last_action = action
return action, think_time
def round_ended(self):
self.backend.send_event("end_of_round", self.last_game_state, self.last_action, self.events)
self.backend.get("end_of_round")
def render(self, screen, x, y):
"""Draw the agent's avatar to the screen at the given coordinates."""
screen.blit(self.avatar, (x, y))
if self.dead:
screen.blit(self.shade, (x, y))
class AgentRunner:
"""
Agent callback runner (called by backend).
"""
def __init__(self, train, agent_name, code_name, result_queue):
self.agent_name = agent_name
self.code_name = code_name
self.result_queue = result_queue
self.callbacks = importlib.import_module('agent_code.' + self.code_name + '.callbacks')
if train:
self.train = importlib.import_module('agent_code.' + self.code_name + '.train')
for module_name in ["callbacks"] + (["train"] if train else []):
module = getattr(self, module_name)
for event_name, event_args in AGENT_API[module_name].items():
proper_signature = f"def {event_name}({', '.join(event_args)}):\n\tpass"
if not hasattr(module, event_name):
raise NotImplementedError(f"Agent code {self.code_name} does not provide callback for {event_name}.\nAdd this function to your code in {module_name}.py:\n\n{proper_signature}")
actual_arg_count = len(signature(getattr(module, event_name)).parameters)
event_arg_count = len(event_args)
if actual_arg_count != event_arg_count:
raise TypeError(f"Agent code {self.code_name}'s {event_name!r} has {actual_arg_count} arguments, but {event_arg_count} are required.\nChange your function's signature to the following:\n\n{proper_signature}")
self.fake_self = SimpleNamespace()
self.fake_self.train = train
self.wlogger = logging.getLogger(self.agent_name + '_wrapper')
self.wlogger.setLevel(s.LOG_AGENT_WRAPPER)
self.fake_self.logger = logging.getLogger(self.agent_name + '_code')
self.fake_self.logger.setLevel(s.LOG_AGENT_CODE)
log_dir = f'agent_code/{self.code_name}/logs/'
if not os.path.exists(log_dir): os.makedirs(log_dir)
handler = logging.FileHandler(f'{log_dir}{self.agent_name}.log', mode="w")
handler.setLevel(logging.DEBUG)
formatter = logging.Formatter('%(asctime)s [%(name)s] %(levelname)s: %(message)s')
handler.setFormatter(formatter)
self.wlogger.addHandler(handler)
self.fake_self.logger.addHandler(handler)
def process_event(self, event_name, *event_args):
module_name = None
for module_candidate in AGENT_API:
if event_name in AGENT_API[module_candidate]:
module_name = module_candidate
break
if module_name is None:
raise ValueError(f"No information on event {event_name!r} is available")
module = getattr(self, module_name)
try:
self.wlogger.debug(f"Calling {event_name} on callback.")
start_time = time()
event_result = getattr(module, event_name)(self.fake_self, *event_args)
duration = time() - start_time
self.wlogger.debug(f"Got result from callback#{event_name} in {duration:.3f}s.")
self.result_queue.put((event_name, duration, event_result))
except BaseException as e:
self.wlogger.exception(e)
self.result_queue.put((event_name, 0, e))
class AgentBackend:
"""
Base class connecting the agent to a callback implementation.
"""
def __init__(self, train, agent_name, code_name, result_queue):
self.train = train
self.code_name = code_name
self.agent_name = agent_name
self.result_queue = result_queue
def start(self):
raise NotImplementedError()
def send_event(self, event_name, *event_args):
raise NotImplementedError()
def get(self, expect_name: str, block=True, timeout=None):
return self.get_with_time(expect_name, block, timeout)[0]
def get_with_time(self, expect_name: str, block=True, timeout=None) -> Tuple[Any, float]:
try:
event_name, compute_time, result = self.result_queue.get(block, timeout)
if event_name != expect_name:
raise ValueError(f"Logic error: Expected result from event {expect_name}, but found {event_name}")
if isinstance(result, BaseException):
raise result
return result, compute_time
except queue.Empty:
raise
class SequentialAgentBackend(AgentBackend):
"""
AgentConnector realised in main thread (easy debugging).
"""
def __init__(self, train, agent_name, code_name):
super().__init__(train, agent_name, code_name, queue.Queue())
self.runner = None
def start(self):
self.runner = AgentRunner(self.train, self.agent_name, self.code_name, self.result_queue)
def send_event(self, event_name, *event_args):
prev_cwd = os.getcwd()
os.chdir(os.path.dirname(__file__) + f'/agent_code/{self.code_name}/')
try:
self.runner.process_event(event_name, *event_args)
finally:
os.chdir(prev_cwd)
QUIT = "quit"
def run_in_agent_runner(train: bool, agent_name: str, code_name: str, wta_queue: mp.Queue, atw_queue: mp.Queue):
runner = AgentRunner(train, agent_name, code_name, atw_queue)
while True:
event_name, event_args = wta_queue.get()
if event_name == QUIT:
break
runner.process_event(event_name, *event_args)
class ProcessAgentBackend(AgentBackend):
"""
AgentConnector realised by a separate process (fast and safe mode).
"""
def __init__(self, train, agent_name, code_name):
super().__init__(train, agent_name, code_name, mp.Queue())
self.wta_queue = mp.Queue()
self.process = mp.Process(target=run_in_agent_runner, args=(self.train, self.agent_name, self.code_name, self.wta_queue, self.result_queue))
def start(self):
self.process.start()
def send_event(self, event_name, *event_args):
self.wta_queue.put((event_name, event_args))