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在unity打包的时候,出现了meshrenderer doesnot contain 'recieveGI',这是由于meshrender里面的三个新函数, //
// 摘要:
// Specifies the relative lightmap resolution of this object. (Editor only)
public float scaleInLightmap { get; set; }
//
// 摘要:
// Determines how the object will receive global illumination. (Editor only)
public ReceiveGI receiveGI { get; set; }
//
// 摘要:
// When enabled, seams in baked lightmaps will get smoothed. (Editor only)
public bool stitchLightmapSeams { get; set; }
是editor only ,一旦导出lua,然后build apk,就会报错。建议像xlua一样,加入黑名单机制,我在ToLuaExport里加入了
The text was updated successfully, but these errors were encountered:
在unity打包的时候,出现了meshrenderer doesnot contain 'recieveGI',这是由于meshrender里面的三个新函数, //
// 摘要:
// Specifies the relative lightmap resolution of this object. (Editor only)
public float scaleInLightmap { get; set; }
//
// 摘要:
// Determines how the object will receive global illumination. (Editor only)
public ReceiveGI receiveGI { get; set; }
//
// 摘要:
// When enabled, seams in baked lightmaps will get smoothed. (Editor only)
public bool stitchLightmapSeams { get; set; }
是editor only ,一旦导出lua,然后build apk,就会报错。建议像xlua一样,加入黑名单机制,我在ToLuaExport里加入了
The text was updated successfully, but these errors were encountered: