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There seem to be two different approaches:
Three.js spotlight can use texture maps. As of now they're always circle shaped, there's an open PR for rectangular projections.
Using light requires an otherwise dimly lit scene, overlapping multiple projections is tricky, and model textures/materials affect the light.
There's a library. The projection is projecting through the mesh to other parts of the mesh. Might be fixable.
For now (2) is preferred as it is usable as is.
See https://github.com/thometnanni/vantage/tree/texture-projection for comparison
The text was updated successfully, but these errors were encountered:
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There seem to be two different approaches:
1. Spotlight Projection
Three.js spotlight can use texture maps. As of now they're always circle shaped, there's an open PR for rectangular projections.
Using light requires an otherwise dimly lit scene, overlapping multiple projections is tricky, and model textures/materials affect the light.
2. Projecting texture onto model
There's a library. The projection is projecting through the mesh to other parts of the mesh. Might be fixable.
For now (2) is preferred as it is usable as is.
See https://github.com/thometnanni/vantage/tree/texture-projection for comparison
Todos:
The text was updated successfully, but these errors were encountered: