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I really needed a way to get the displacement of the mouse's position, without hacks preferably,
on every onDragMove which, thinking from a perspective of a outsider to the code base here, could
be trivial as it probably already uses some mouse event under the hood, the idea would be to just
expose all of the data about the event, maybe through a different property that comes into the onDrag----
listeners.
The text was updated successfully, but these errors were encountered:
@LostKobrakai Interesting, thanks for letting me know!
Do you know how the active sensor works btw? I'm not sure what it is, like, are there multiple sensors or is it a single one, is it an event listener under the hood — not sure.
By my understanding the sensor is what watches out for drags to start and stop. The default one is pointer based, but seems like you could implement drag and drop controlled by different means by switching out the sensor implementation.
I really needed a way to get the displacement of the mouse's position, without hacks preferably,
on every onDragMove which, thinking from a perspective of a outsider to the code base here, could
be trivial as it probably already uses some mouse event under the hood, the idea would be to just
expose all of the data about the event, maybe through a different property that comes into the onDrag----
listeners.
The text was updated successfully, but these errors were encountered: