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alien.py
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alien.py
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from pathlib import Path
import pygame
from pygame.sprite import Sprite
"""Alien to be used in Alien Invasion"""
class Alien(Sprite):
"""A class to define an alien of the alien fleet"""
def __init__(self, ai_game):
"""Initialize the alien and set its starting position"""
super().__init__()
self.screen = ai_game.screen
self.settings = ai_game.settings
# load the alien image and set its rect attribute
self.image = pygame.image.load(Path('images/alien.bmp'))
self.rect = self.image.get_rect()
# Set initial position of alien as top left corner
self.rect.x = self.rect.width
self.rect.y = self.rect.height
# Store alien's horizontal position in floating value
self.x = float(self.rect.x)
def blitme(self):
self.screen.blit(self.image, self.rect)
def update(self):
"""Move the alien to the right or left depending on the fleet direction"""
self.x += self.settings.alien_speed * self.settings.fleet_direction
self.rect.x = self.x
def update_vertical_position(self):
self.rect.y += self.settings.fleet_drop_speed
def is_at_edge(self):
"""Returns true if alien is at the edge of the screen"""
screen_rect = self.screen.get_rect()
return self.rect.right >= screen_rect.right or self.rect.x <= 0