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Currently we filter out small areas per zoom level when writing out tiles.
This means that if a polygon crosses (say) two tiles with 95% of its area in one and 5% in the other, the small area alone gets dropped. Which looks rubbish.
We could probably fix this fairly easily (famous last words) by setting object minzoom dynamically based on area when first assembling the polygons.
The text was updated successfully, but these errors were encountered:
Currently we filter out small areas per zoom level when writing out tiles.
This means that if a polygon crosses (say) two tiles with 95% of its area in one and 5% in the other, the small area alone gets dropped. Which looks rubbish.
We could probably fix this fairly easily (famous last words) by setting object minzoom dynamically based on area when first assembling the polygons.
The text was updated successfully, but these errors were encountered: