forked from boskee/Minecraft
-
Notifications
You must be signed in to change notification settings - Fork 0
/
model.py
148 lines (126 loc) · 6.52 KB
/
model.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
# Imports, sorted alphabetically.
# Python packages
# Nothin for now...
from math import pi
# Third-party packages
import pyglet
from pyglet.gl import *
# Modules from this project
from utils import load_image
__all__ = (
'BoxModel',
)
def get_texture_coordinates(x, y, height, width, texture_height, texture_width):
if x == -1 and y == -1:
return ()
x /= float(texture_width)
y /= float(texture_height)
height /= float(texture_height)
width /= float(texture_width)
return x, y, x + width, y, x + width, y + height, x, y + height
# not good at calculating coordinate things...there may be something wrong...
class BoxModel:
# top bottom left right front back
textures = [(-1, -1), (-1, -1), (-1, -1), (-1, -1), (-1, -1), (-1, -1)]
texture_data = None
display = None
position = (0,0,0)
rotate_angle = (0, 0, 0)
def __init__(self, length, width, height, texture, pixel_length, pixel_width, pixel_height):
self.image = texture
self.length, self.width, self.height = length, width, height
self.pixel_length, self.pixel_width, self.pixel_height = pixel_length, pixel_width, pixel_height
self.texture_height = self.image.height
self.texture_width = self.image.width
def get_texture_data(self):
texture_data = []
texture_data += get_texture_coordinates(self.textures[0][0], self.textures[0][-1], self.pixel_width, self.pixel_length, self.texture_height, self.texture_width)
texture_data += get_texture_coordinates(self.textures[1][0], self.textures[1][-1], self.pixel_width, self.pixel_length, self.texture_height, self.texture_width)
texture_data += get_texture_coordinates(self.textures[2][0], self.textures[2][-1], self.pixel_height, self.pixel_width, self.texture_height, self.texture_width)
texture_data += get_texture_coordinates(self.textures[3][0], self.textures[3][-1], self.pixel_height, self.pixel_width, self.texture_height, self.texture_width)
texture_data += get_texture_coordinates(self.textures[4][0], self.textures[4][-1], self.pixel_height, self.pixel_length, self.texture_height, self.texture_width)
texture_data += get_texture_coordinates(self.textures[-1][0], self.textures[-1][-1], self.pixel_height, self.pixel_length, self.texture_height, self.texture_width)
return texture_data
def update_texture_data(self, textures):
self.textures = textures
self.texture_data = self.get_texture_data()
self.display = pyglet.graphics.vertex_list(24,
('v3f/static', self.get_vertices()),
('t2f/static', self.texture_data),
)
def get_vertices(self):
xm = 0
xp = self.length
ym = 0
yp = self.height
zm = 0
zp = self.width
vertices = (
xm, yp, zm, xm, yp, zp, xp, yp, zp, xp, yp, zm, # top
xm, ym, zm, xp, ym, zm, xp, ym, zp, xm, ym, zp, # bottom
xm, ym, zm, xm, ym, zp, xm, yp, zp, xm, yp, zm, # left
xp, ym, zp, xp, ym, zm, xp, yp, zm, xp, yp, zp, # right
xm, ym, zp, xp, ym, zp, xp, yp, zp, xm, yp, zp, # front
xp, ym, zm, xm, ym, zm, xm, yp, zm, xp, yp, zm, # back
)
return vertices
def draw(self):
glPushMatrix()
glBindTexture(self.image.texture.target, self.image.texture.id)
glEnable(self.image.texture.target)
glTranslatef(*self.position)
glRotatef(self.rotate_angle[0] * (180 / float(pi)), 1.0, 0.0, 0.0)
glRotatef(self.rotate_angle[1] * (180 / float(pi)), 0.0, 1.0, 0.0)
glRotatef(self.rotate_angle[-1] * (180 / float(pi)), 0.0, 0.0, 1.0)
self.display.draw(GL_QUADS)
glPopMatrix()
BODY_HEIGHT = 2.0 / 3.0
BODY_LENGTH = BODY_HEIGHT * (2.0 / 3.0)
BODY_WIDTH = BODY_LENGTH / 2
HEAD_LENGTH = BODY_LENGTH
HEAD_WIDTH = HEAD_LENGTH
HEAD_HEIGHT = HEAD_LENGTH
ARM_HEIGHT = BODY_HEIGHT
ARM_LENGTH = BODY_WIDTH
ARM_WIDTH = BODY_WIDTH
LEG_HEIGHT = BODY_HEIGHT
LEG_LENGTH = BODY_WIDTH
LEG_WIDTH = BODY_WIDTH
class PlayerModel:
def __init__(self, position):
self.position = None
image = load_image('resources', 'mob', 'char.png')
# head
self.head = BoxModel(HEAD_LENGTH, HEAD_WIDTH, HEAD_HEIGHT, image, 32, 32, 32)
self.head.update_texture_data([(32, 96), (64, 96), (0, 64), (64, 64), (32, 64), (96, 64)])
# body
self.body = BoxModel(BODY_LENGTH, BODY_WIDTH, BODY_HEIGHT, image, 32, 16, 48)
self.body.update_texture_data([(80, 48), (112, 48), (64, 0), (112, 0), (80, 0), (128, 0)])
# left/right arm
self.left_arm = BoxModel(ARM_LENGTH, ARM_WIDTH, ARM_HEIGHT, image, 16, 16, 48)
self.left_arm.update_texture_data([(176, 48), (176 + 16, 48), (176, 0), (176 + 32, 0), (176 - 16, 0), (176 + 16, 0)])
self.right_arm = BoxModel(ARM_LENGTH, ARM_WIDTH, ARM_HEIGHT, image, 16, 16, 48)
self.right_arm.update_texture_data([(176, 48), (176 + 16, 48), (176, 0), (176 + 32, 0), (176 - 16, 0), (176 + 16, 0)])
# left/right leg
self.left_leg = BoxModel(LEG_LENGTH, LEG_WIDTH, LEG_HEIGHT, image, 16, 16, 48)
self.left_leg.update_texture_data([(16, 48), (16 + 16, 48), (0, 0), (32, 0), (16, 0), (48, 0)])
self.right_leg = BoxModel(LEG_LENGTH, LEG_WIDTH, LEG_HEIGHT, image, 16, 16, 48)
self.right_leg.update_texture_data([(16, 48), (16 + 16, 48), (0, 0), (32, 0), (16, 0), (48, 0)])
self.update_position(position)
def update_position(self, position, init=False):
self.position = position
x,y,z = position
foot_height = y - 1.25
self.head.position = (x - HEAD_LENGTH / 2, foot_height + LEG_HEIGHT + BODY_HEIGHT, z - HEAD_WIDTH / 2)
self.body.position = (x - BODY_LENGTH / 2, foot_height + LEG_HEIGHT , z - BODY_WIDTH / 2)
self.left_arm.position =(x - BODY_LENGTH / 2 - ARM_LENGTH, foot_height + LEG_HEIGHT , z - BODY_WIDTH / 2)
self.right_arm.position=(x + BODY_LENGTH / 2, foot_height + LEG_HEIGHT , z - BODY_WIDTH / 2)
self.left_leg.position =(x - BODY_LENGTH / 2, foot_height , z - BODY_WIDTH / 2)
self.right_leg.position=(x - BODY_LENGTH / 2 + LEG_LENGTH, foot_height , z - BODY_WIDTH / 2)
def draw(self):
self.head.draw()
self.body.draw()
self.left_arm.draw()
self.right_arm.draw()
self.left_leg.draw()
self.right_leg.draw()