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One thing that occurred to me while using the blender connector was the ability to set a default colour, based on the average texture colour of the blender material, on export. This could be a good interim solution to full texture support, currently the texture is stripped and the colour returned to default grey. Maybe I’m missing something and there is a better way?
Another option, that may be easier to implement, would be to set the viewport colour in Blender (averaged from a texture input and material shader parameters), I beleive there is an add-on which already does this. Could Speckle then use this as viewport colour as the display colour in the web viewer.
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Related Forum Thread
https://speckle.community/t/speckle-2-4-0-connector-changes-enhanced-material-support/2442/14
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