-
Notifications
You must be signed in to change notification settings - Fork 0
/
project.godot
51 lines (36 loc) · 1.41 KB
/
project.godot
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="best_game"
run/main_scene="res://scene/town.tscn"
config/features=PackedStringArray("4.2", "Forward Plus")
boot_splash/bg_color=Color(0, 0, 0, 1)
config/icon="res://icon.svg"
[autoload]
ViewControl="*res://script/view_control.gd"
[display]
window/size/viewport_width=1000
window/size/viewport_height=500
window/size/resizable=false
mouse_cursor/custom_image="res://static/Battle_Cursor.png"
mouse_cursor/custom_image_hotspot=Vector2(15, 0)
[editor]
movie_writer/movie_file="C:/Users/sparrow/work/code/godot/project1/test.avi"
[input]
mouse_mid={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":4,"position":Vector2(129, 20),"global_position":Vector2(134, 70),"factor":1.0,"button_index":3,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
[layer_names]
2d_render/layer_2="light mask"
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true