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Hi friends. I'm currently building an Unreal Engine project, and just so you know, I'm aware of the plugin version of socket.io.
I don't want to include socket.io as a separate plugin because I'd like to release my plugin with the socket.io's network connectivity within my source files (and when you upload a new plugin to the marketplace, you can only have one uplugin file per upload) (meaning I'd like to condense it all into one plugin file for Unreal Engine). However, currently I'm facing a problem with installing the Windows SDK to work with my socket.io files.
I'm trying to figure out which SDK works best with socket.io. Because, I'm getting a bunch of compiler errors within my Visual Studio for Winsock files... Any help is appreciated.
Thanks friends!
The text was updated successfully, but these errors were encountered:
Hi friends. I'm currently building an Unreal Engine project, and just so you know, I'm aware of the plugin version of socket.io.
I don't want to include socket.io as a separate plugin because I'd like to release my plugin with the socket.io's network connectivity within my source files (and when you upload a new plugin to the marketplace, you can only have one uplugin file per upload) (meaning I'd like to condense it all into one plugin file for Unreal Engine). However, currently I'm facing a problem with installing the Windows SDK to work with my socket.io files.
I'm trying to figure out which SDK works best with socket.io. Because, I'm getting a bunch of compiler errors within my Visual Studio for Winsock files... Any help is appreciated.
Thanks friends!
The text was updated successfully, but these errors were encountered: