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TetrisBlockConstruct.pde
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TetrisBlockConstruct.pde
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BlockPart[] getIBlockParts(int direction) {
BlockPart[] parts = new BlockPart[BlockPartsCount];
if ((direction == East) || (direction == West)) {
parts[0] = new BlockPart(0,0);
parts[1] = new BlockPart(1,0);
parts[2] = new BlockPart(2,0);
parts[3] = new BlockPart(3,0);
} else {
parts[0] = new BlockPart(0,0);
parts[1] = new BlockPart(0,1);
parts[2] = new BlockPart(0,2);
parts[3] = new BlockPart(0,3);
}
return parts;
}
BlockPart[] getOBlockParts() {
BlockPart[] parts = new BlockPart[BlockPartsCount];
parts[0] = new BlockPart(0,0);
parts[1] = new BlockPart(1,0);
parts[2] = new BlockPart(0,1);
parts[3] = new BlockPart(1,1);
return parts;
}
BlockPart[] getTBlockParts(int direction) {
BlockPart[] parts = new BlockPart[BlockPartsCount];
switch (direction) {
case East:
parts[0] = new BlockPart(0,0);
parts[1] = new BlockPart(1,0);
parts[2] = new BlockPart(2,0);
parts[3] = new BlockPart(1,1);
break;
case South:
parts[0] = new BlockPart(1,0);
parts[1] = new BlockPart(0,1);
parts[2] = new BlockPart(1,1);
parts[3] = new BlockPart(1,2);
break;
case West:
parts[0] = new BlockPart(1,0);
parts[1] = new BlockPart(0,1);
parts[2] = new BlockPart(1,1);
parts[3] = new BlockPart(2,1);
break;
case North:
parts[0] = new BlockPart(0,0);
parts[1] = new BlockPart(0,1);
parts[2] = new BlockPart(1,1);
parts[3] = new BlockPart(0,2);
break;
}
return parts;
}
BlockPart[] getSBlockParts(int direction) {
BlockPart[] parts = new BlockPart[BlockPartsCount];
switch (direction) {
case East:
case West:
parts[0] = new BlockPart(0,0);
parts[1] = new BlockPart(0,1);
parts[2] = new BlockPart(1,1);
parts[3] = new BlockPart(1,2);
break;
case South:
case North:
parts[0] = new BlockPart(0,1);
parts[1] = new BlockPart(1,0);
parts[2] = new BlockPart(1,1);
parts[3] = new BlockPart(2,0);
break;
}
return parts;
}
BlockPart[] getZBlockParts(int direction) {
BlockPart[] parts = new BlockPart[BlockPartsCount];
switch (direction) {
case East:
case West:
parts[0] = new BlockPart(1,0);
parts[1] = new BlockPart(0,1);
parts[2] = new BlockPart(1,1);
parts[3] = new BlockPart(0,2);
break;
case South:
case North:
parts[0] = new BlockPart(0,0);
parts[1] = new BlockPart(1,0);
parts[2] = new BlockPart(1,1);
parts[3] = new BlockPart(2,1);
break;
}
return parts;
}
BlockPart[] getJBlockParts(int direction) {
BlockPart[] parts = new BlockPart[BlockPartsCount];
switch (direction) {
case East:
parts[0] = new BlockPart(1,0);
parts[1] = new BlockPart(1,1);
parts[2] = new BlockPart(0,2);
parts[3] = new BlockPart(1,2);
break;
case South:
parts[0] = new BlockPart(0,0);
parts[1] = new BlockPart(0,1);
parts[2] = new BlockPart(1,1);
parts[3] = new BlockPart(2,1);
break;
case West:
parts[0] = new BlockPart(0,0);
parts[1] = new BlockPart(1,0);
parts[2] = new BlockPart(0,1);
parts[3] = new BlockPart(0,2);
break;
case North:
parts[0] = new BlockPart(0,0);
parts[1] = new BlockPart(1,0);
parts[2] = new BlockPart(2,0);
parts[3] = new BlockPart(2,1);
break;
}
return parts;
}
BlockPart[] getLBlockParts(int direction) {
BlockPart[] parts = new BlockPart[BlockPartsCount];
switch (direction) {
case East:
parts[0] = new BlockPart(0,0);
parts[1] = new BlockPart(0,1);
parts[2] = new BlockPart(0,2);
parts[3] = new BlockPart(1,2);
break;
case South:
parts[0] = new BlockPart(0,0);
parts[1] = new BlockPart(0,1);
parts[2] = new BlockPart(1,0);
parts[3] = new BlockPart(2,0);
break;
case West:
parts[0] = new BlockPart(0,0);
parts[1] = new BlockPart(1,0);
parts[2] = new BlockPart(1,1);
parts[3] = new BlockPart(1,2);
break;
case North:
parts[0] = new BlockPart(0,1);
parts[1] = new BlockPart(1,1);
parts[2] = new BlockPart(2,0);
parts[3] = new BlockPart(2,1);
break;
}
return parts;
}