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SynchronizedWorkerThread.h
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SynchronizedWorkerThread.h
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/*
* Copyright (C) 2019 Marijn Suijten
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <condition_variable>
#include <mutex>
#include <thread>
namespace SynchronizedWorker {
class Thread;
enum class AsyncState {
Invalid,
Idle,
Pause,
Authenticate,
Enroll,
Stop,
};
struct WorkHandler {
virtual Thread &getWorker() = 0;
virtual void AuthenticateAsync() = 0;
virtual void EnrollAsync() = 0;
virtual void IdleAsync();
inline virtual ~WorkHandler() {
}
};
class Thread {
AsyncState currentState = AsyncState::Invalid, desiredState = AsyncState::Invalid;
int event_fd;
std::condition_variable mThreadStateChanged;
/**
* Two mutexes are required to syncronize between multiple invocations of moveToState/waitForState,
* and between waitForState and consumeState (called in the worker thread).
*/
std::mutex mEventWriterMutex,
mThreadMutex;
std::thread thread;
WorkHandler *mHandler;
static void *ThreadStart(void *);
void RunThread();
public:
Thread(WorkHandler *handler);
~Thread();
int getEventFd() const;
void Start();
void Stop();
bool Pause();
bool Resume();
AsyncState consumeState();
bool isEventAvailable(int timeout = /* Do not block at all: */ 0) const;
bool moveToState(AsyncState);
bool waitForState(AsyncState);
private:
// Unsafe functions, both locks need to lock private mEventWriterMutex
bool moveToState(AsyncState, std::unique_lock<std::mutex> &writerLock, std::unique_lock<std::mutex> &threadLock);
bool waitForState(AsyncState, std::unique_lock<std::mutex> &writerLock, std::unique_lock<std::mutex> &threadLock);
};
} // namespace SynchronizedWorker