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Design considerations for HDR colorspace support #1653
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This is present because some platform determine the framebuffer type at the surface/context creation time and you can't switch at runtime. Basically GLES and that's why we have those checks, mostly. Since when you have OpenGL context you don't have
If it's present only on EGL we should probably use only EGL here, users willing to do HDR will likely have special pass for EGL if it's a EGL only API.
Maybe a separate set with them, because it could be EGL specific. We have attempt with fences PR #1646 to split caps iirc.
Not sure, need to try and see how it looks.
I think gl_generator generally not maintained since it can't parse modern EGL specs, etc. We were adding functions/constants into egl-sys bindings manually, but that's about it. You can probably do the same. |
Note that by "fake-ish" I'm referring to EGL having the same I will reply to the rest about sRGB in #1652.
Sounds good, that makes the most sense and I will do it like that. On EGL the existing
Yeah if we make it EGL-specific that makes little sense. I was hoping of a way to query for surface support, but maybe every surface supports all colorspaces if the extension is present (and as long as there is a supporting data format).
👍
Oh that would be unfortunate, there was a request for new maintainers and maybe we can take over? Or is there a newer project that does the same, if so |
Probably shouldn't be me... There's https://crates.io/crates/phosphorus , but it can't parse EGL either. There was a feature request for it, but that's about it. |
As announced in #1652 I'm working on HDR support for
glutin
🎉. I have a working branch for this but with some caveats that I'd like to discuss before submitting a draft PR.It turns out to only be a thing on EGL. The existing "colorspace" support (to select sRGB vs Linear) simply gets more elaborate, with more enum values. It is an attribute on the
surface
, and it can be queried after the fact.There does not seem to be a way to query which color spaces a certain config/surface supports, like the existing "fake-ish"
srgb_capable()
check on EGL which only checks if thedisplay
supports the extension.(Please correct me if I missed something obvious!)
Certain color spaces might benefit from specific output formats, or might not work at all on certain
ColorBufferType
s (citation/testing needed, but on Vulkan there is an explicit list of format<->colorspace mapping and only few combinations are allowed).There is some slight overlap with WGL, where it seems to be possible to select a colorspace (only linear or sRGB) in the
config
viaWGL_COLORSPACE_EXT
(even if the extension is not said to be supported...). Again, EGL selects it much later, on the surface (but assuming you might want to keep an 8-bit and 10-bitconfig
around to also take advantage of higher bit-depths on HDR if supported?).There is however no relation to
srgb_capable()
, which I think (see #1652) is supposed to denote ifGL_FRAMEBUFFER_SRGB
is supported which simply does automatic gamma conversion (as it was found to be totally detached fromFRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
values).So the questions are probably as follows:
with_srgb()
support onSurfaceAttributes
towith_color_space()
(it's still only EGL support)?with_srgb()
onConfig
forWGL
?DisplayFeatures
with many of the color spaces based on device extensions?Config
implementation forDisplayFeatures
given that the latter bitflags type is shared across all backends already anyway?Or I could also open up a draft PR from my branch if that makes it easier to discuss about these points; but it needs to be cleaned up some more with the findings from this issue and #1652.
Note also that
EGL_EXT_gl_colorspace_bt2020_hlg
was added in April this year and requires agl_generator
upgrade to use a newer registry (and IIRC there was one more constant that is missing). All those crates currently seem unmaintained but there was a request for new maintainers, maybe we can fill the gap there.And
GL_ARB_framebuffer_sRGB
does not exist inApi::Gles2
so the bindings do not containGL_FRAMEBUFFER_SRGB
, unless generated withApi::Gl
(without extensions).Thanks for your time!
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