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__init__.py
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__init__.py
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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# Script copyright (C) Li Jun (AKA oyster @blenderartists.org, @blendercn.org)
# Contributors: Li Jun
bl_info = {
"name": "LEGO LDRAW data (.dat, .ldr, .mpd) I/O",
"author": "Li Jun",
"version": (0, 0, 1),
"blender": (2, 57, 0),
"location": "File > Import-Export > LEGO LDRAW Faces (.dat, .ldr, .mpd) ",
"description": "Import LEGO Dat/Ldr/Mpd into Blender; export Blender to LEGO Dat",
"warning": "",
"wiki_url": "https://github.com/retsyo/io_scene_legoldraw",
"category": "Import-Export",
}
if "bpy" in locals():
import importlib
if "import_legoldraw" in locals():
importlib.reload(import_legoldraw)
if "export_legoldraw" in locals():
importlib.reload(export_legoldraw)
else:
import bpy
from bpy.props import StringProperty, BoolProperty,FloatProperty, EnumProperty
from bpy_extras.io_utils import ExportHelper
class LegoLdrawImporter(bpy.types.Operator):
"""Load LEGO LDRAW data"""
bl_idname = "import_mesh.legoldraw"
bl_label = "Import Lego Ldraw"
bl_options = {'UNDO'}
filepath = StringProperty(
subtype='FILE_PATH',
)
filter_glob = StringProperty(default="*.dat;*.ldr;*.mpd", options={'HIDDEN'})
global_scale = FloatProperty(
name="Scale",
description='resize imported LEGO model',
min=0.001, max=1000.0,
default=0.04,
)
useMathutils = BoolProperty(
name="use mathutils",
description='if selected, use mathutils to speed up; else use pure python',
default=True,
)
removeDoubles = BoolProperty(
name="Remove doubles",
description='if selected, remove doubles; else do not remove doubles',
default=True,
)
useEditmode = EnumProperty(
name="After import, goto",
items=(('EDIT', "EDIT Mode", ""),
('OBJECT', "OBJECT Mode", ""),
),
default='EDIT',
)
def execute(self, context):
from . import import_legoldraw
import_legoldraw.read(self.filepath, self.global_scale,
self.useMathutils, self.removeDoubles, self.useEditmode)
return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
wm.fileselect_add(self)
return {'RUNNING_MODAL'}
class LegoLdrawExporter(bpy.types.Operator, ExportHelper):
"""Save LEGO LDRAW data"""
bl_idname = "export_mesh.legoldraw"
bl_label = "Export Lego Ldraw"
filename_ext = ".dat"
filter_glob = StringProperty(default="*.dat", options={'HIDDEN'})
onlyVisible = BoolProperty(
name="Export invisible object too",
description=('if selected, export visible and invisible objects;\n'
'else export visible objects only'),
default=True,
)
use_selection = BoolProperty(
name="Export Selected only",
description=('if selected, export selected objects only;\n'
'else export all possible objects'),
default=False,
)
def execute(self, context):
from . import export_legoldraw
export_legoldraw.write(self.filepath,
self.onlyVisible,
self.use_selection,
)
return {'FINISHED'}
def menu_import(self, context):
self.layout.operator(LegoLdrawImporter.bl_idname, text="Lego Ldraw (.dat; .ldr; .mpd)")
def menu_export(self, context):
self.layout.operator(LegoLdrawExporter.bl_idname, text="Lego Ldraw (.dat)")
def register():
bpy.utils.register_module(__name__)
bpy.types.INFO_MT_file_import.append(menu_import)
bpy.types.INFO_MT_file_export.append(menu_export)
def unregister():
bpy.utils.unregister_module(__name__)
bpy.types.INFO_MT_file_import.remove(menu_import)
bpy.types.INFO_MT_file_export.remove(menu_export)
if __name__ == "__main__":
register()