1.4.2 (2024-02-25)
- add bundle script (6e8fa92)
1.4.1 (2024-01-30)
- public: add og:image (1c0b1bc)
1.4.0 (2024-01-04)
- keep inverted player state after level change (8703b46)
- keep inverted player state after level restart (f4d2b1e)
1.3.3 (2024-01-03)
- scenes: set timeout on play music to prevent race condition (0990095)
- sprites: fix "AnimationManager key already exists" in Player (8819d65)
1.3.2 (2023-11-03)
- public: fix gtag is not defined (19d4a57)
- release 1.3.2 (b0fb470)
1.3.1 (2022-02-12)
- scenes: don't throw error when audio cannot be found in cache (8956b31)
1.3.0 (2022-02-10)
1.2.0 (2022-02-09)
- scenes: preload music per level in Main instead of in Boot (97422fd)
1.1.0 (2022-02-04)
- assets: add level gaps (937adb8)
- add inverted controls (9d5f71f)
- add level progression (ca6fb11)
- add level1 tilemap (8c07610)
- add levels (a64f46d)
- add levels (fe2c2ba)
- add tint based on inversion (5085ca1)
- add tint to spikes (40863ff)
- add toggle for inversion (d780afd)
- assets: add level fall (c59938e)
- assets: add maze level (10feca9)
- assets: add restart level (f6d378a)
- assets: add spikes level (262d527)
- assets: add tetris level (3e84a0f)
- assets: replace box image (9f97dbe)
- assets: update levels restart and pillars (1d348ce)
- assets: update restart level (2bc1b94)
- constants: add level text (fdbd305)
- constants: set blue tint on box and refactor constants (9e51c23)
- constants: update spike tint color (51780ec)
- make both players spawn (8d25a6b)
- public: add favicon based on player (e57e7cb)
- public: replace logo192 and logo512 (cb3cdf4)
- reduce gravity (e6d327c)
- rename game from Mirror to Inversion (a73a605)
- rename project to
mirror
(61dcff7) - scenes: change help text depending on level (ee476d6)
- scenes: display level in Main (fef7e60)
- scenes: render title in level 1 (8a63cc7)
- scenes: restart level with R key (86ec884)
- scenes: style first half of the screen to white (5ec4464)
- sprites: add controls for WAD keys (ea4f6d5)
- tweak game mechanics (d2ed978)
- use level1 (b38de52)
- assets: decrease difficulty of dilbert level (e016ce1)
- assets: ensure maze level is beatable (9440d2c)
- readme: correct spelling and add link to blog post (edbd2a1)
- scenes: return to level 1 when out of levels (3b3876d)
- scenes: start at level 1 (5bb0123)
- assets: remove unused properties in fall (3de275b)
- assets: remove unused properties in level1 (1b82952)
- assets: remove unused properties in level10 (1e1a43a)
- assets: remove unused properties in level2 (c3da00f)
- assets: remove unused properties in level3 (d4e903a)
- assets: remove unused properties in level4 (0b4b315)
- assets: remove unused properties in level5 (3b68bb0)
- assets: remove unused properties in level6 (76eba6a)
- assets: remove unused properties in level7 (1543c65)
- assets: remove unused properties in level8 (09c618d)