Skip to content

Latest commit

 

History

History
130 lines (89 loc) · 10.3 KB

CHANGELOG.md

File metadata and controls

130 lines (89 loc) · 10.3 KB

Changelog

1.4.2 (2024-02-25)

Build System

1.4.1 (2024-01-30)

Bug Fixes

1.4.0 (2024-01-04)

Features

  • keep inverted player state after level change (8703b46)
  • keep inverted player state after level restart (f4d2b1e)

1.3.3 (2024-01-03)

Bug Fixes

  • scenes: set timeout on play music to prevent race condition (0990095)
  • sprites: fix "AnimationManager key already exists" in Player (8819d65)

1.3.2 (2023-11-03)

Bug Fixes

  • public: fix gtag is not defined (19d4a57)

Miscellaneous Chores

1.3.1 (2022-02-12)

Bug Fixes

  • scenes: don't throw error when audio cannot be found in cache (8956b31)

1.3.0 (2022-02-10)

Features

1.2.0 (2022-02-09)

Features

Performance Improvements

  • scenes: preload music per level in Main instead of in Boot (97422fd)

1.1.0 (2022-02-04)

Features

1.0.0 (2022-02-02)

Features

  • add inverted controls (9d5f71f)
  • add level progression (ca6fb11)
  • add level1 tilemap (8c07610)
  • add levels (a64f46d)
  • add levels (fe2c2ba)
  • add tint based on inversion (5085ca1)
  • add tint to spikes (40863ff)
  • add toggle for inversion (d780afd)
  • assets: add level fall (c59938e)
  • assets: add maze level (10feca9)
  • assets: add restart level (f6d378a)
  • assets: add spikes level (262d527)
  • assets: add tetris level (3e84a0f)
  • assets: replace box image (9f97dbe)
  • assets: update levels restart and pillars (1d348ce)
  • assets: update restart level (2bc1b94)
  • constants: add level text (fdbd305)
  • constants: set blue tint on box and refactor constants (9e51c23)
  • constants: update spike tint color (51780ec)
  • make both players spawn (8d25a6b)
  • public: add favicon based on player (e57e7cb)
  • public: replace logo192 and logo512 (cb3cdf4)
  • reduce gravity (e6d327c)
  • rename game from Mirror to Inversion (a73a605)
  • rename project to mirror (61dcff7)
  • scenes: change help text depending on level (ee476d6)
  • scenes: display level in Main (fef7e60)
  • scenes: render title in level 1 (8a63cc7)
  • scenes: restart level with R key (86ec884)
  • scenes: style first half of the screen to white (5ec4464)
  • sprites: add controls for WAD keys (ea4f6d5)
  • tweak game mechanics (d2ed978)
  • use level1 (b38de52)

Bug Fixes

  • assets: decrease difficulty of dilbert level (e016ce1)
  • assets: ensure maze level is beatable (9440d2c)
  • readme: correct spelling and add link to blog post (edbd2a1)
  • scenes: return to level 1 when out of levels (3b3876d)
  • scenes: start at level 1 (5bb0123)

Performance Improvements

  • assets: remove unused properties in fall (3de275b)
  • assets: remove unused properties in level1 (1b82952)
  • assets: remove unused properties in level10 (1e1a43a)
  • assets: remove unused properties in level2 (c3da00f)
  • assets: remove unused properties in level3 (d4e903a)
  • assets: remove unused properties in level4 (0b4b315)
  • assets: remove unused properties in level5 (3b68bb0)
  • assets: remove unused properties in level6 (76eba6a)
  • assets: remove unused properties in level7 (1543c65)
  • assets: remove unused properties in level8 (09c618d)