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import{a as o,b as e,r as s,c as t}from"./sprites-Bn2kHYEW.js";import"./index-Diikzz16.js";import{a as r}from"./texts-D4Uwcsjn.js";const n=0;const i="console.log";const d="Press the door";const p=` | ||
${o({pos:"50, center().y"})} | ||
${e({pos:"width() - 50, center().y"})} | ||
${s()} | ||
${t(n)} | ||
${r("WASD or arrow keys to move")} | ||
`;const m=` | ||
/** | ||
* console.log() outputs a message to the console | ||
*/ | ||
// change the message below and press "Run" | ||
console.log('Hello, World!') | ||
`;export{d as hint,n as level,p as prescript,m as script,i as title}; |
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import{a as e,l as t,r as s,c as r}from"./sprites-Bn2kHYEW.js";import"./index-Diikzz16.js";import{a as i}from"./texts-D4Uwcsjn.js";const n=1;const m="Single-line Comments";const c="Delete the `//` and press Run";const p=` | ||
${e({pos:"50, 100"})} | ||
${t()} | ||
${s()} | ||
${r(n)} | ||
${i("Uncomment the exit")} | ||
`;const d=` | ||
/** | ||
* A single-line comment starts with 2 forward slashes | ||
*/ | ||
// add([sprite('exit'), pos(center()), area(), 'exit']) | ||
`;export{c as hint,n as level,p as prescript,d as script,m as title}; |
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import{a as e,b as t,d as o,c as n}from"./sprites-Bn2kHYEW.js";import"./index-Diikzz16.js";import{a}from"./texts-D4Uwcsjn.js";const s=10;const p="Function Expressions";const m="Use a negative number";const l=` | ||
${e()} | ||
${t({pos:"center().x, 550"})} | ||
${o()} | ||
${n(s)} | ||
${a("Move me again")} | ||
`;const d=` | ||
/** | ||
* A function expression can omit the function name | ||
* to create an anonymous function | ||
*/ | ||
const player = get('player')[0] | ||
const movePlayer = function () { | ||
player.move(0, 0) | ||
} | ||
player.onUpdate(() => movePlayer()) | ||
`;const y=` | ||
get('player')[0]?.moveTo(width() - 50, 75) | ||
`;export{m as hint,s as level,y as postscript,l as prescript,d as script,p as title}; |
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import{a as t,b as e,d as o,c as i}from"./sprites-Bn2kHYEW.js";import"./index-Diikzz16.js";import{a as s}from"./texts-D4Uwcsjn.js";const n=11;const p="Function Hoisting";const d=` | ||
${t()} | ||
${e()} | ||
${o()} | ||
${i(n)} | ||
${s("Move at the right time")} | ||
`;const l=` | ||
/** | ||
* Hoisting is where function declarations are moved to | ||
* the top of the scope before execution | ||
* | ||
* Note: hoisting does not apply to function expressions | ||
*/ | ||
const player = get('player')[0] | ||
player.onUpdate(() => movePlayer()) | ||
function movePlayer() { | ||
player.move(velocityX, velocityY) | ||
} | ||
const velocityX = 0 | ||
const velocityY = 0 | ||
`;const y=` | ||
get('player')[0]?.moveTo(40, 70) | ||
const exit = get('exit')[0] | ||
const x = 40 | ||
const y = 560 | ||
const duration = 3 | ||
if (exit) { | ||
exit.moveTo(x, y) | ||
addTween() | ||
} | ||
async function addTween() { | ||
for (let i = 0; i < Number.MAX_SAFE_INTEGER; i++) { | ||
await tween(exit.pos, vec2(width() - x, y), duration, (pos) => (exit.pos = pos)) | ||
await tween(exit.pos, vec2(x, y), duration, (pos) => (exit.pos = pos)) | ||
} | ||
} | ||
`;export{n as level,y as postscript,d as prescript,l as script,p as title}; |
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import{l as r,a as t,e as a,r as o,c as n,f as i}from"./sprites-Bn2kHYEW.js";import"./index-Diikzz16.js";import{a as d}from"./texts-D4Uwcsjn.js";const s=12;const g="Variables";const e=(new Date().getFullYear()+s)*31337;const w=String(e);const y=` | ||
${r()} | ||
${t({pos:"100, 100"})} | ||
${a({pos:"center()",obj:JSON.stringify({password:e})})} | ||
${o()} | ||
${n(s)} | ||
${i(e)} | ||
${d("Update password & go to key")} | ||
`;const m=` | ||
/** | ||
* A variable stores data | ||
* 'const' cannot be reassigned, whereas 'let' can be reassigned | ||
*/ | ||
const key = get('key')[0] | ||
// password = (current_year + current_level_number) * 31337 | ||
let password | ||
key.password = password | ||
`;export{w as hint,s as level,y as prescript,m as script,g as title}; |
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import{l as t,a as o,e as r,r as i,c as l,f as n}from"./sprites-Bn2kHYEW.js";import"./index-Diikzz16.js";import{a as c}from"./texts-D4Uwcsjn.js";const s=13;const $="Template Literals";const m='"hash": "${hash}"';const a=Array(10).fill(void 0).map(()=>"286755fad04869ca523320acce0dc6a4").join("");const e=` | ||
{ | ||
"level": ${s}, | ||
"hash": "${a}" | ||
} | ||
`;const y=` | ||
${t()} | ||
${o({pos:"100, 100"})} | ||
${r({pos:"center()",obj:JSON.stringify({password:e,hash:a})})} | ||
${i()} | ||
${l(s)} | ||
${n(e)} | ||
${c("Multiline password")} | ||
`;const v=` | ||
/** | ||
* A template literal allows variables to be interpolated in a string | ||
*/ | ||
const key = get('key')[0] | ||
const level = ${s} | ||
const hash = key.hash | ||
// pass in hash | ||
const password = \` | ||
{ | ||
"level": \${level}, | ||
"hash": "" | ||
} | ||
\` | ||
key.password = password | ||
`;export{m as hint,s as level,y as prescript,v as script,$ as title}; |
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import{l as r,a as e,e as o,r as a,c as t,f as p}from"./sprites-Bn2kHYEW.js";import"./index-Diikzz16.js";import{a as i}from"./texts-D4Uwcsjn.js";const n=14;const w="For Loop";const y="Array(42).fill().map(...).join('')";const s=Array.from(Array(42).keys()).map(()=>"answer").join("");const m=` | ||
${r()} | ||
${e({pos:"100, 100"})} | ||
${o({pos:"center()",obj:JSON.stringify({password:s})})} | ||
${a()} | ||
${t(n)} | ||
${p(s)} | ||
${i("Repeat the password")} | ||
`;const f=` | ||
/** | ||
* A for loop repeats a block of code | ||
*/ | ||
const key = get('key')[0] | ||
// password = 'answer' repeated 42 times | ||
let password = 'answer' + 'answer' | ||
key.password = password | ||
`;export{y as hint,n as level,m as prescript,f as script,w as title}; |
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import{g as t,h as s,a as i,b as r,r as p,c as a}from"./sprites-Bn2kHYEW.js";import"./index-Diikzz16.js";import{a as n}from"./texts-D4Uwcsjn.js";const c=15;const m="forEach";const o=` | ||
const map = [ | ||
' ', | ||
' ', | ||
'^^^^^ ^^^', | ||
' ', | ||
'^ ^^^^ ', | ||
'^ ^^^', | ||
' ^ ', | ||
'^^^^ ^^^ ', | ||
] | ||
`;const e=o.split("^").length-1;const h=`There are ${e} spikes`;const k=` | ||
${t()} | ||
${s()} | ||
${i()} | ||
${r()} | ||
${p()} | ||
${a(c)} | ||
${o} | ||
const TILE_SIZE = 64 | ||
map.forEach((row, rowIndex) => { | ||
row.split('').forEach((column, columnIndex) => { | ||
if (column === '^') { | ||
add([ | ||
sprite('spike'), | ||
area(), | ||
pos(TILE_SIZE * columnIndex, TILE_SIZE * rowIndex), | ||
opacity(0), | ||
'spike', | ||
]) | ||
} | ||
}) | ||
}) | ||
onCollide('player', 'spike', (player, spike) => { | ||
play('hit') | ||
spike.opacity = 1 | ||
player.destroy() | ||
addKaboom(player.pos) | ||
}) | ||
onUpdate(() => { | ||
const player = get('player')[0] | ||
if (!player) { | ||
return | ||
} | ||
const { x, y } = player.pos | ||
if (x < 0 || y < 0 || x > width() || y > height()) { | ||
player.moveTo(40, 80) | ||
} | ||
if (get('spike').length < ${e}) { | ||
throw new Error('There must be ' + ${e} + ' spikes!') | ||
} | ||
}) | ||
${n("Invisible spikes")} | ||
`;const f=` | ||
/** | ||
* forEach() is an iterative method | ||
*/ | ||
const spikes = get('spike') | ||
const firstSpike = spikes[0] | ||
firstSpike.opacity = 1 | ||
`;const E=` | ||
get('exit')[0]?.moveTo(550, 550) | ||
get('player')[0]?.moveTo(50, 70) | ||
`;export{h as hint,c as level,E as postscript,k as prescript,f as script,m as title}; |
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import{i as e,j as o,g as t,a,b as n,r,c as s}from"./sprites-Bn2kHYEW.js";import"./index-Diikzz16.js";import{a as d}from"./texts-D4Uwcsjn.js";const c=16;const p="Loops";const m="Use for loops to add blocks around enemy";const E=` | ||
${e()} | ||
${o()} | ||
${t()} | ||
${a()} | ||
${n()} | ||
${r()} | ||
${s(c)} | ||
const ENEMY_SPEED = 500 | ||
let cancelEnemyUpdate; | ||
function addEnemy() { | ||
const enemy = add([ | ||
sprite('enemy'), | ||
pos(center()), | ||
area(), | ||
body(), | ||
'enemy', | ||
]) | ||
cancelEnemyUpdate = enemy.onUpdate(() => { | ||
const player = get('player')[0] | ||
if (player) { | ||
const dir = player.pos.sub(enemy.pos).unit() | ||
enemy.move(dir.scale(ENEMY_SPEED)) | ||
} | ||
}).cancel | ||
return enemy | ||
} | ||
addEnemy() | ||
onCollide('player', 'enemy', (player, enemy) => { | ||
if (typeof cancelEnemyUpdate === 'function') { | ||
cancelEnemyUpdate() | ||
} | ||
play('hit') | ||
player.destroy() | ||
addKaboom(player.pos) | ||
}) | ||
onDestroy('enemy', () => { | ||
addEnemy() | ||
}) | ||
${d("Block yourself")} | ||
`;const b=` | ||
/** | ||
* Can you build a fortress to block the enemy? | ||
*/ | ||
const block = { | ||
width: 64, | ||
height: 64, | ||
} | ||
function addBlock(x, y) { | ||
add([ | ||
sprite('block'), | ||
pos(x, y), | ||
area(), | ||
body({ isStatic: true }), | ||
]) | ||
} | ||
addBlock(block.width * 3, block.height * 3) | ||
`;const f=` | ||
get('enemy')[0]?.moveTo(center()) | ||
get('exit')[0]?.moveTo(550, 550) | ||
get('player')[0]?.moveTo(50, 70) | ||
`;export{m as hint,c as level,f as postscript,E as prescript,b as script,p as title}; |
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import{l as t,a as e,r as o,c as s}from"./sprites-Bn2kHYEW.js";import"./index-Diikzz16.js";import{a as i}from"./texts-D4Uwcsjn.js";const r=17;const m="setTimeout";const d="2nd argument of setTimeout() is delay in ms";const p=` | ||
${t()} | ||
${e({pos:"center()"})} | ||
${o()} | ||
${s(r)} | ||
${i("How to not wait?")} | ||
`;const l=` | ||
/** | ||
* setTimeout() executes a function once the timer expires | ||
*/ | ||
const MILLISECOND = 1 | ||
const SECOND = MILLISECOND * 1000 | ||
const MINUTE = SECOND * 60 | ||
setTimeout(() => { | ||
add([sprite('exit'), area(), 'exit']) | ||
}, 5 * MINUTE) | ||
`;export{d as hint,r as level,p as prescript,l as script,m as title}; |
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import{a as t,b as e,r as i,c as s}from"./sprites-Bn2kHYEW.js";import"./index-Diikzz16.js";import{a as n}from"./texts-D4Uwcsjn.js";const o=18;const d="setInterval";const l="2nd argument of setInterval() is delay in ms";const p=` | ||
${t({pos:"center()"})} | ||
${e()} | ||
${i(50)} | ||
${s(o)} | ||
${n("Exit in a loop")} | ||
`;const m=` | ||
/** | ||
* setInterval() calls a function at specified periods | ||
*/ | ||
const MILLISECOND = 1 | ||
const SECOND = MILLISECOND * 1000 | ||
const exit = get('exit')[0] | ||
setInterval(() => { | ||
exit.moveTo( | ||
randi(width()), | ||
randi(height()), | ||
) | ||
}, 2 * SECOND) | ||
`;export{l as hint,o as level,p as prescript,m as script,d as title}; |
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