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Add Option to Export Guitar Hero 3 Forced HO/PO Notation #297
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It might be a good idea to have a different MIDI (ie. "notes_GH3.mid") be written for this variation so that it doesn't get used with FoF or Phase Shift on accident. The current "normal" MIDI writes the forced HOPO marker as lane 1 + 5, but it doesn't use a length of 0. Does GH3 have forced no HOPO markers? The GHWT MIDI currently doesn't write forced HOPO markers because the end users didn't confirm the correct method to mark with. |
Yeah, writing a separate MIDI file would be good. I'm not sure about the notation for GH3, just saw that Guitar Hero Three Control Panel (GHTCP) will import a note defined as N 5 0 from a .chart as a forced HO/PO marker. I was planning on doing a custom build for the user to test out the notation since I don't have a copy of GH3 to test with. In GH3, the forced HO/PO is a toggle, or at least the FAQ for GHTCP suggests that. That means a note that would be a HO/PO based on proximity and other default HO/PO rules would be toggled off if marked. A note that would not be a HO/PO with default rules would be toggled on if marked. |
Just to get the ball rolling, all that's immediately needed is an additional MIDI exported that is identical to the standard MIDI except that forced HOPO markers are written written with the smallest possible length of 1 delta tick? |
I'm not really sure. I don't know how GHTCP handles importing MIDI files. It might not even support that marker when importing. Presumably a 0 length note will just be a note on followed by a note off with 0 ticks between them. Also, we would have to detect what the default HO/PO status of each note with a marker is so we can determine if it needs to be toggled to get it to the correct status. If the note already has the correct status, the marker shouldn't be written. We shouldn't try to implement this until we can get a way to test out the changes. though. I'm discussing it with the user to see if we can arrange some tests. I don't have a copy of GH3 for Windows to test with. |
I don't think it's a problem to implement now and have the end users determine what needs changing, since it won't affect the regular MIDI file. Commit 1e1e759 implements the GH3 MIDI variant with a 0 length forced HOPO marker. |
Ok, I've sent a new build along to the user. |
Does the user have any comments on this new MIDI variant yet? |
Hey, I have written a RB/PS .mid to GH3 .chart converter a while ago; it is a simple drag and drop tool: https://github.com/raphaelgoulart/mid2chart - it could be useful in the project as a reference, at the very least. |
I'll put some thought into it. |
A user has requested help getting forced HO/PO to work with Guitar Hero 3 using Guitar Hero Three Control Panel. I've looked into it and it appears the notation Guitar Hero 3 uses for HO/PO markers is different than what Rock Band uses.
It should be fairly trivial to add an option to use Guitar Hero 3 notation when writing the MIDI file. For reference, it looks like it is just
difficulty_base_note+5
with a length of0
on each note that has a forced HO/PO setting.The text was updated successfully, but these errors were encountered: