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Support for Rocksmith 2014. #279
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By now, task 1 is considered invalid because the game doesn't actually support multiple vibrato speeds. Task 5 has been worked on a little, but it will require processing chordnotes during import and allow for individual notes in a chord to have different techniques than the others, applying tech notes accordingly. |
By now, logic has been added to automatically move tech notes when the relevant normal notes are moved. I'd rather not have them auto delete at this time. RS import is now pretty close to complete, even as complex as optimizing tech notes to maximize their efficiency and distance for better visibility. That leaves:
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Original issue reported on code.google.com by
fabianosan2006
on 4 Nov 2013 at 2:43Attachments:
The text was updated successfully, but these errors were encountered: