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Anki.Resources.SDK.csproj
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Anki.Resources.SDK.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<GeneratePackageOnBuild>false</GeneratePackageOnBuild>
<PackageRequireLicenseAcceptance>false</PackageRequireLicenseAcceptance>
<Description>This is a helper library to read in Cozmo and Vector resource folders, allowing playback of the sounds, and sprite sequences.</Description>
<Version>0.0.5</Version>
<Copyright>2020 Randall Maas</Copyright>
<PackageLicenseFile>LICENSE</PackageLicenseFile>
<AssemblyName>Anki.Resources.SDK</AssemblyName>
<RootNamespace>Anki.Resources.SDK</RootNamespace>
<Company></Company>
<PackageProjectUrl>https://github.com/randym32/Anki.Resources.SDK</PackageProjectUrl>
<RepositoryUrl>https://github.com/randym32/Anki.Resources.SDK</RepositoryUrl>
<PackageReleaseNotes>This version provides support for text localization, and exposes more of the behavior tree subsystem.
This allows reading and playing Vector and Cozmo sounds, and examining the sprites.
Preserves the case of the trigger names now, added a typed return for the CompositeImage ImageMap.
Removed some modules, which will be provided in a separate program.
Added in the Vision processing modules for OpenCV and TFlite
Exported some fields and classes (which could become distracting).
Renamed some fields to better fit with C# naming guidelines; this may impact some programs.
</PackageReleaseNotes>
<NeutralLanguage>en-US</NeutralLanguage>
<Authors>Randall Maas</Authors>
<PackageIcon>logo-big.png</PackageIcon>
<AssemblyVersion>0.0.5.0</AssemblyVersion>
<FileVersion>0.0.5.0</FileVersion>
<UseWindowsForms>true</UseWindowsForms>
<OutputType>Library</OutputType>
<UserSecretsId>d4c4db45-81a5-47c2-a9ca-3036be9ace98</UserSecretsId>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<DocumentationFile>G:\projects\vector\Anki.Resources.SDK\Anki.Resources.SDK.xml</DocumentationFile>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<DocumentationFile>G:\projects\vector\Anki.Resources.SDK\Anki.Resources.SDK.xml</DocumentationFile>
</PropertyGroup>
<ItemGroup>
<Compile Remove="src\Animation\AnimGroup-analysis.cs" />
<Compile Remove="src\Views\PictureBox2.cs" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Blackwood.IO" Version="1.0.0" />
<PackageReference Include="Blackwood.System.Text.Json" Version="1.0.0" />
<PackageReference Include="docfx.console" Version="2.56.7">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Emgu.CV" Version="4.5.1.4349" />
<PackageReference Include="EMGU.TF.LITE" Version="2.4.0.1059" />
<PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="3.3.2">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="NAudio" Version="2.0.0" />
<PackageReference Include="NAudio.Vorbis" Version="1.3.0" />
<PackageReference Include="NVorbis" Version="0.10.1" />
<PackageReference Include="System.Drawing.Common" Version="5.0.2" />
<PackageReference Include="System.IO.Compression" Version="4.3.0" />
<PackageReference Include="System.Runtime" Version="4.3.1" />
<PackageReference Include="System.Text.Encoding.CodePages" Version="5.0.0" />
<PackageReference Include="System.Text.Json" Version="5.0.1" />
</ItemGroup>
<ItemGroup>
<None Include="LICENSE">
<Pack>True</Pack>
<PackagePath></PackagePath>
</None>
<None Include="logo-big.png">
<Pack>True</Pack>
<PackagePath></PackagePath>
</None>
</ItemGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<Reference Include="FlatBuffers.Core">
<HintPath>FlatBuffers.Core.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Folder Include="src\Speech\" />
<Folder Include="src\Views\" />
</ItemGroup>
</Project>