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logon_state.go
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logon_state.go
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// Copyright (c) quickfixengine.org All rights reserved.
//
// This file may be distributed under the terms of the quickfixengine.org
// license as defined by quickfixengine.org and appearing in the file
// LICENSE included in the packaging of this file.
//
// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING
// THE WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A
// PARTICULAR PURPOSE.
//
// See http://www.quickfixengine.org/LICENSE for licensing information.
//
// Contact [email protected] if any conditions of this licensing
// are not clear to you.
package quickfix
import (
"bytes"
"github.com/quickfixgo/quickfix/internal"
)
type logonState struct{ connectedNotLoggedOn }
func (s logonState) String() string { return "Logon State" }
func (s logonState) FixMsgIn(session *session, msg *Message) (nextState sessionState) {
msgType, err := msg.Header.GetBytes(tagMsgType)
if err != nil {
return handleStateError(session, err)
}
if !bytes.Equal(msgType, msgTypeLogon) {
session.log.OnEventf("Invalid Session State: Received Msg %s while waiting for Logon", msg)
return latentState{}
}
if err := session.handleLogon(msg); err != nil {
switch err := err.(type) {
case RejectLogon:
return shutdownWithReason(session, msg, true, err.Error())
case targetTooLow:
return shutdownWithReason(session, msg, false, err.Error())
case targetTooHigh:
var tooHighErr error
if nextState, tooHighErr = session.doTargetTooHigh(err); tooHighErr != nil {
return shutdownWithReason(session, msg, false, tooHighErr.Error())
}
return
default:
return handleStateError(session, err)
}
}
return inSession{}
}
func (s logonState) Timeout(session *session, e internal.Event) (nextState sessionState) {
switch e {
case internal.LogonTimeout:
session.log.OnEvent("Timed out waiting for logon response")
return latentState{}
}
return s
}
func (s logonState) Stop(_ *session) (nextState sessionState) {
return latentState{}
}
func shutdownWithReason(session *session, msg *Message, incrNextTargetMsgSeqNum bool, reason string) (nextState sessionState) {
session.log.OnEvent(reason)
logout := session.buildLogout(reason)
if err := session.dropAndSendInReplyTo(logout, msg); err != nil {
session.logError(err)
}
if incrNextTargetMsgSeqNum {
if err := session.store.IncrNextTargetMsgSeqNum(); err != nil {
session.logError(err)
}
}
return latentState{}
}