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It doesn’t seem like a standard z-fighting issue. Why do the plumes and the bells seem to be drawn in different positions relative to each other? Is it specific to volumetric shaders? Are we using the wrong camera/projection matrix somewhere?
The text was updated successfully, but these errors were encountered:
It doesn’t seem like a standard z-fighting issue. Why do the plumes and the bells seem to be drawn in different positions relative to each other? Is it specific to volumetric shaders? Are we using the wrong camera/projection matrix somewhere?
The text was updated successfully, but these errors were encountered: