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Game Design Issue "first attempt" #110

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KatieWoe opened this issue Aug 27, 2019 · 2 comments
Open

Game Design Issue "first attempt" #110

KatieWoe opened this issue Aug 27, 2019 · 2 comments

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@KatieWoe
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Discussed during phetsims/qa#413
From Slack:

Kathryn Woessner:office: 10:44 AM
Fraction game question. I think this has been discussed before, and I can't come up with a better solution, but I wanted to make you aware in case I was wrong and it needs an issue. If you get an answer wrong, then replace both pieces (not just one) and get it wrong the show answer still comes up, even though it is the "first" time trying either of those pieces.

doublewrong

Amanda McGarry:office: 10:45 AM
that’s correct
it’s the second attempt at the problem
I see what you mean though, in that case it’s a strange pattern

In general, since the pieces up during the second attempt are all new, it is more like the first attempt at a problem. However, some problems with fixing this could be keeping track of what pieces have already been tried and whether using them again for a new problem is a first or second try. Making sure it doesn't feel arbitrary when you are given another chance and when "show answers" comes up will be difficult. Fine for now, and any changes will require some intense design. Marking as deferred for now.

@KatieWoe
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Second aspect I just thought of. If you get an answer wrong, and then use two new pieces and get the answer right, it only gives one point even though it could be considered the "first try"

@amanda-phet
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yeah, it's definitely a flaw in the design that we might want to think about down the road.

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