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pega_yui_slider.js
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pega_yui_slider.js
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/*
Copyright (c) 2010, Yahoo! Inc. All rights reserved.
Code licensed under the BSD License:
http://developer.yahoo.com/yui/license.html
version: 2.8.2r1
*/
/**
* The Slider component is a UI control that enables the user to adjust
* values in a finite range along one or two axes. Typically, the Slider
* control is used in a web application as a rich, visual replacement
* for an input box that takes a number as input. The Slider control can
* also easily accommodate a second dimension, providing x,y output for
* a selection point chosen from a rectangular region.
*
* @module slider
* @title Slider Widget
* @namespace pega.widget
* @requires yahoo,dom,dragdrop,event
* @optional animation
*/
(function () {
var getXY = pega.util.Dom.getXY,
Event = pega.util.Event,
_AS = Array.prototype.slice;
/**
* A DragDrop implementation that can be used as a background for a
* slider. It takes a reference to the thumb instance
* so it can delegate some of the events to it. The goal is to make the
* thumb jump to the location on the background when the background is
* clicked.
*
* @class Slider
* @extends pega.util.DragDrop
* @uses pega.util.EventProvider
* @constructor
* @param {String} id The id of the element linked to this instance
* @param {String} sGroup The group of related DragDrop items
* @param {SliderThumb} oThumb The thumb for this slider
* @param {String} sType The type of slider (horiz, vert, region)
*/
function Slider(sElementId, sGroup, oThumb, sType) {
Slider.ANIM_AVAIL = (!pega.lang.isUndefined(pega.util.Anim));
if (sElementId) {
this.init(sElementId, sGroup, true);
this.initSlider(sType);
this.initThumb(oThumb);
}
}
pega.lang.augmentObject(Slider,{
/**
* Factory method for creating a horizontal slider
* @method pega.widget.Slider.getHorizSlider
* @static
* @param {String} sBGElId the id of the slider's background element
* @param {String} sHandleElId the id of the thumb element
* @param {int} iLeft the number of pixels the element can move left
* @param {int} iRight the number of pixels the element can move right
* @param {int} iTickSize optional parameter for specifying that the element
* should move a certain number pixels at a time.
* @return {Slider} a horizontal slider control
*/
getHorizSlider :
function (sBGElId, sHandleElId, iLeft, iRight, iTickSize) {
return new Slider(sBGElId, sBGElId,
new pega.widget.SliderThumb(sHandleElId, sBGElId,
iLeft, iRight, 0, 0, iTickSize), "horiz");
},
/**
* Factory method for creating a vertical slider
* @method pega.widget.Slider.getVertSlider
* @static
* @param {String} sBGElId the id of the slider's background element
* @param {String} sHandleElId the id of the thumb element
* @param {int} iUp the number of pixels the element can move up
* @param {int} iDown the number of pixels the element can move down
* @param {int} iTickSize optional parameter for specifying that the element
* should move a certain number pixels at a time.
* @return {Slider} a vertical slider control
*/
getVertSlider :
function (sBGElId, sHandleElId, iUp, iDown, iTickSize) {
return new Slider(sBGElId, sBGElId,
new pega.widget.SliderThumb(sHandleElId, sBGElId, 0, 0,
iUp, iDown, iTickSize), "vert");
},
/**
* Factory method for creating a slider region like the one in the color
* picker example
* @method pega.widget.Slider.getSliderRegion
* @static
* @param {String} sBGElId the id of the slider's background element
* @param {String} sHandleElId the id of the thumb element
* @param {int} iLeft the number of pixels the element can move left
* @param {int} iRight the number of pixels the element can move right
* @param {int} iUp the number of pixels the element can move up
* @param {int} iDown the number of pixels the element can move down
* @param {int} iTickSize optional parameter for specifying that the element
* should move a certain number pixels at a time.
* @return {Slider} a slider region control
*/
getSliderRegion :
function (sBGElId, sHandleElId, iLeft, iRight, iUp, iDown, iTickSize) {
return new Slider(sBGElId, sBGElId,
new pega.widget.SliderThumb(sHandleElId, sBGElId, iLeft, iRight,
iUp, iDown, iTickSize), "region");
},
/**
* Constant for valueChangeSource, indicating that the user clicked or
* dragged the slider to change the value.
* @property Slider.SOURCE_UI_EVENT
* @final
* @static
* @default 1
*/
SOURCE_UI_EVENT : 1,
/**
* Constant for valueChangeSource, indicating that the value was altered
* by a programmatic call to setValue/setRegionValue.
* @property Slider.SOURCE_SET_VALUE
* @final
* @static
* @default 2
*/
SOURCE_SET_VALUE : 2,
/**
* Constant for valueChangeSource, indicating that the value was altered
* by hitting any of the supported keyboard characters.
* @property Slider.SOURCE_KEY_EVENT
* @final
* @static
* @default 2
*/
SOURCE_KEY_EVENT : 3,
/**
* By default, animation is available if the animation utility is detected.
* @property Slider.ANIM_AVAIL
* @static
* @type boolean
*/
ANIM_AVAIL : false
},true);
pega.extend(Slider, pega.util.DragDrop, {
/**
* Tracks the state of the mouse button to aid in when events are fired.
*
* @property _mouseDown
* @type boolean
* @default false
* @private
*/
_mouseDown : false,
/**
* Override the default setting of dragOnly to true.
* @property dragOnly
* @type boolean
* @default true
*/
dragOnly : true,
/**
* Initializes the slider. Executed in the constructor
* @method initSlider
* @param {string} sType the type of slider (horiz, vert, region)
*/
initSlider: function(sType) {
/**
* The type of the slider (horiz, vert, region)
* @property type
* @type string
*/
this.type = sType;
//this.removeInvalidHandleType("A");
/**
* Event the fires when the value of the control changes. If
* the control is animated the event will fire every point
* along the way.
* @event change
* @param {int} newOffset|x the new offset for normal sliders, or the new
* x offset for region sliders
* @param {int} y the number of pixels the thumb has moved on the y axis
* (region sliders only)
*/
this.createEvent("change", this);
/**
* Event that fires at the beginning of a slider thumb move.
* @event slideStart
*/
this.createEvent("slideStart", this);
/**
* Event that fires at the end of a slider thumb move
* @event slideEnd
*/
this.createEvent("slideEnd", this);
/**
* Overrides the isTarget property in pega.util.DragDrop
* @property isTarget
* @private
*/
this.isTarget = false;
/**
* Flag that determines if the thumb will animate when moved
* @property animate
* @type boolean
*/
this.animate = Slider.ANIM_AVAIL;
/**
* Set to false to disable a background click thumb move
* @property backgroundEnabled
* @type boolean
*/
this.backgroundEnabled = true;
/**
* Adjustment factor for tick animation, the more ticks, the
* faster the animation (by default)
* @property tickPause
* @type int
*/
this.tickPause = 40;
/**
* Enables the arrow, home and end keys, defaults to true.
* @property enableKeys
* @type boolean
*/
this.enableKeys = true;
/**
* Specifies the number of pixels the arrow keys will move the slider.
* Default is 20.
* @property keyIncrement
* @type int
*/
this.keyIncrement = 20;
/**
* moveComplete is set to true when the slider has moved to its final
* destination. For animated slider, this value can be checked in
* the onChange handler to make it possible to execute logic only
* when the move is complete rather than at all points along the way.
* Deprecated because this flag is only useful when the background is
* clicked and the slider is animated. If the user drags the thumb,
* the flag is updated when the drag is over ... the final onDrag event
* fires before the mouseup the ends the drag, so the implementer will
* never see it.
*
* @property moveComplete
* @type Boolean
* @deprecated use the slideEnd event instead
*/
this.moveComplete = true;
/**
* If animation is configured, specifies the length of the animation
* in seconds.
* @property animationDuration
* @type int
* @default 0.2
*/
this.animationDuration = 0.2;
/**
* Constant for valueChangeSource, indicating that the user clicked or
* dragged the slider to change the value.
* @property SOURCE_UI_EVENT
* @final
* @default 1
* @deprecated use static Slider.SOURCE_UI_EVENT
*/
this.SOURCE_UI_EVENT = 1;
/**
* Constant for valueChangeSource, indicating that the value was altered
* by a programmatic call to setValue/setRegionValue.
* @property SOURCE_SET_VALUE
* @final
* @default 2
* @deprecated use static Slider.SOURCE_SET_VALUE
*/
this.SOURCE_SET_VALUE = 2;
/**
* When the slider value changes, this property is set to identify where
* the update came from. This will be either 1, meaning the slider was
* clicked or dragged, or 2, meaning that it was set via a setValue() call.
* This can be used within event handlers to apply some of the logic only
* when dealing with one source or another.
* @property valueChangeSource
* @type int
* @since 2.3.0
*/
this.valueChangeSource = 0;
/**
* Indicates whether or not events will be supressed for the current
* slide operation
* @property _silent
* @type boolean
* @private
*/
this._silent = false;
/**
* Saved offset used to protect against NaN problems when slider is
* set to display:none
* @property lastOffset
* @type [int, int]
*/
this.lastOffset = [0,0];
},
/**
* Initializes the slider's thumb. Executed in the constructor.
* @method initThumb
* @param {pega.widget.SliderThumb} t the slider thumb
*/
initThumb: function(t) {
var self = this;
/**
* A pega.widget.SliderThumb instance that we will use to
* reposition the thumb when the background is clicked
* @property thumb
* @type pega.widget.SliderThumb
*/
this.thumb = t;
t.cacheBetweenDrags = true;
if (t._isHoriz && t.xTicks && t.xTicks.length) {
this.tickPause = Math.round(360 / t.xTicks.length);
} else if (t.yTicks && t.yTicks.length) {
this.tickPause = Math.round(360 / t.yTicks.length);
}
// delegate thumb methods
t.onAvailable = function() {
return self.setStartSliderState();
};
t.onMouseDown = function () {
self._mouseDown = true;
return self.focus();
};
t.startDrag = function() {
self._slideStart();
};
t.onDrag = function() {
self.fireEvents(true);
};
t.onMouseUp = function() {
self.thumbMouseUp();
};
},
/**
* Executed when the slider element is available
* @method onAvailable
*/
onAvailable: function() {
this._bindKeyEvents();
},
/**
* Sets up the listeners for keydown and key press events.
*
* @method _bindKeyEvents
* @protected
*/
_bindKeyEvents : function () {
Event.on(this.id, "keydown", this.handleKeyDown, this, true);
Event.on(this.id, "keypress", this.handleKeyPress, this, true);
},
/**
* Executed when a keypress event happens with the control focused.
* Prevents the default behavior for navigation keys. The actual
* logic for moving the slider thumb in response to a key event
* happens in handleKeyDown.
* @param {Event} e the keypress event
*/
handleKeyPress: function(e) {
if (this.enableKeys) {
var kc = Event.getCharCode(e);
switch (kc) {
case 0x25: // left
case 0x26: // up
case 0x27: // right
case 0x28: // down
case 0x24: // home
case 0x23: // end
Event.preventDefault(e);
break;
default:
}
}
},
/**
* Executed when a keydown event happens with the control focused.
* Updates the slider value and display when the keypress is an
* arrow key, home, or end as long as enableKeys is set to true.
* @param {Event} e the keydown event
*/
handleKeyDown: function(e) {
if (this.enableKeys) {
var kc = Event.getCharCode(e),
t = this.thumb,
h = this.getXValue(),
v = this.getYValue(),
changeValue = true;
switch (kc) {
// left
case 0x25: h -= this.keyIncrement; break;
// up
case 0x26: v -= this.keyIncrement; break;
// right
case 0x27: h += this.keyIncrement; break;
// down
case 0x28: v += this.keyIncrement; break;
// home
case 0x24: h = t.leftConstraint;
v = t.topConstraint;
break;
// end
case 0x23: h = t.rightConstraint;
v = t.bottomConstraint;
break;
default: changeValue = false;
}
if (changeValue) {
if (t._isRegion) {
this._setRegionValue(Slider.SOURCE_KEY_EVENT, h, v, true);
} else {
this._setValue(Slider.SOURCE_KEY_EVENT,
(t._isHoriz ? h : v), true);
}
Event.stopEvent(e);
}
}
},
/**
* Initialization that sets up the value offsets once the elements are ready
* @method setStartSliderState
*/
setStartSliderState: function() {
this.setThumbCenterPoint();
/**
* The basline position of the background element, used
* to determine if the background has moved since the last
* operation.
* @property baselinePos
* @type [int, int]
*/
this.baselinePos = getXY(this.getEl());
this.thumb.startOffset = this.thumb.getOffsetFromParent(this.baselinePos);
if (this.thumb._isRegion) {
if (this.deferredSetRegionValue) {
this._setRegionValue.apply(this, this.deferredSetRegionValue);
this.deferredSetRegionValue = null;
} else {
this.setRegionValue(0, 0, true, true, true);
}
} else {
if (this.deferredSetValue) {
this._setValue.apply(this, this.deferredSetValue);
this.deferredSetValue = null;
} else {
this.setValue(0, true, true, true);
}
}
},
/**
* When the thumb is available, we cache the centerpoint of the element so
* we can position the element correctly when the background is clicked
* @method setThumbCenterPoint
*/
setThumbCenterPoint: function() {
var el = this.thumb.getEl();
if (el) {
/**
* The center of the slider element is stored so we can
* place it in the correct position when the background is clicked.
* @property thumbCenterPoint
* @type {"x": int, "y": int}
*/
this.thumbCenterPoint = {
x: parseInt(el.offsetWidth/2, 10),
y: parseInt(el.offsetHeight/2, 10)
};
}
},
/**
* Locks the slider, overrides pega.util.DragDrop
* @method lock
*/
lock: function() {
this.thumb.lock();
this.locked = true;
},
/**
* Unlocks the slider, overrides pega.util.DragDrop
* @method unlock
*/
unlock: function() {
this.thumb.unlock();
this.locked = false;
},
/**
* Handles mouseup event on the thumb
* @method thumbMouseUp
* @private
*/
thumbMouseUp: function() {
this._mouseDown = false;
if (!this.isLocked()) {
this.endMove();
}
},
onMouseUp: function() {
this._mouseDown = false;
if (this.backgroundEnabled && !this.isLocked()) {
this.endMove();
}
},
/**
* Returns a reference to this slider's thumb
* @method getThumb
* @return {SliderThumb} this slider's thumb
*/
getThumb: function() {
return this.thumb;
},
/**
* Try to focus the element when clicked so we can add
* accessibility features
* @method focus
* @private
*/
focus: function() {
this.valueChangeSource = Slider.SOURCE_UI_EVENT;
// Focus the background element if possible
var el = this.getEl();
if (el.focus) {
try {
el.focus();
} catch(e) {
// Prevent permission denied unhandled exception in FF that can
// happen when setting focus while another element is handling
// the blur. @TODO this is still writing to the error log
// (unhandled error) in FF1.5 with strict error checking on.
}
}
this.verifyOffset();
return !this.isLocked();
},
/**
* Event that fires when the value of the slider has changed
* @method onChange
* @param {int} firstOffset the number of pixels the thumb has moved
* from its start position. Normal horizontal and vertical sliders will only
* have the firstOffset. Regions will have both, the first is the horizontal
* offset, the second the vertical.
* @param {int} secondOffset the y offset for region sliders
* @deprecated use instance.subscribe("change") instead
*/
onChange: function (firstOffset, secondOffset) {
/* override me */
},
/**
* Event that fires when the at the beginning of the slider thumb move
* @method onSlideStart
* @deprecated use instance.subscribe("slideStart") instead
*/
onSlideStart: function () {
/* override me */
},
/**
* Event that fires at the end of a slider thumb move
* @method onSliderEnd
* @deprecated use instance.subscribe("slideEnd") instead
*/
onSlideEnd: function () {
/* override me */
},
/**
* Returns the slider's thumb offset from the start position
* @method getValue
* @return {int} the current value
*/
getValue: function () {
return this.thumb.getValue();
},
/**
* Returns the slider's thumb X offset from the start position
* @method getXValue
* @return {int} the current horizontal offset
*/
getXValue: function () {
return this.thumb.getXValue();
},
/**
* Returns the slider's thumb Y offset from the start position
* @method getYValue
* @return {int} the current vertical offset
*/
getYValue: function () {
return this.thumb.getYValue();
},
/**
* Provides a way to set the value of the slider in code.
*
* @method setValue
* @param {int} newOffset the number of pixels the thumb should be
* positioned away from the initial start point
* @param {boolean} skipAnim set to true to disable the animation
* for this move action (but not others).
* @param {boolean} force ignore the locked setting and set value anyway
* @param {boolean} silent when true, do not fire events
* @return {boolean} true if the move was performed, false if it failed
*/
setValue: function() {
var args = _AS.call(arguments);
args.unshift(Slider.SOURCE_SET_VALUE);
return this._setValue.apply(this,args);
},
/**
* Worker function to execute the value set operation. Accepts type of
* set operation in addition to the usual setValue params.
*
* @method _setValue
* @param source {int} what triggered the set (e.g. Slider.SOURCE_SET_VALUE)
* @param {int} newOffset the number of pixels the thumb should be
* positioned away from the initial start point
* @param {boolean} skipAnim set to true to disable the animation
* for this move action (but not others).
* @param {boolean} force ignore the locked setting and set value anyway
* @param {boolean} silent when true, do not fire events
* @return {boolean} true if the move was performed, false if it failed
* @protected
*/
_setValue: function(source, newOffset, skipAnim, force, silent) {
var t = this.thumb, newX, newY;
if (!t.available) {
this.deferredSetValue = arguments;
return false;
}
if (this.isLocked() && !force) {
return false;
}
if ( isNaN(newOffset) ) {
return false;
}
if (t._isRegion) {
return false;
}
this._silent = silent;
this.valueChangeSource = source || Slider.SOURCE_SET_VALUE;
t.lastOffset = [newOffset, newOffset];
this.verifyOffset();
this._slideStart();
if (t._isHoriz) {
newX = t.initPageX + newOffset + this.thumbCenterPoint.x;
this.moveThumb(newX, t.initPageY, skipAnim);
} else {
newY = t.initPageY + newOffset + this.thumbCenterPoint.y;
this.moveThumb(t.initPageX, newY, skipAnim);
}
return true;
},
/**
* Provides a way to set the value of the region slider in code.
* @method setRegionValue
* @param {int} newOffset the number of pixels the thumb should be
* positioned away from the initial start point (x axis for region)
* @param {int} newOffset2 the number of pixels the thumb should be
* positioned away from the initial start point (y axis for region)
* @param {boolean} skipAnim set to true to disable the animation
* for this move action (but not others).
* @param {boolean} force ignore the locked setting and set value anyway
* @param {boolean} silent when true, do not fire events
* @return {boolean} true if the move was performed, false if it failed
*/
setRegionValue : function () {
var args = _AS.call(arguments);
args.unshift(Slider.SOURCE_SET_VALUE);
return this._setRegionValue.apply(this,args);
},
/**
* Worker function to execute the value set operation. Accepts type of
* set operation in addition to the usual setValue params.
*
* @method _setRegionValue
* @param source {int} what triggered the set (e.g. Slider.SOURCE_SET_VALUE)
* @param {int} newOffset the number of pixels the thumb should be
* positioned away from the initial start point (x axis for region)
* @param {int} newOffset2 the number of pixels the thumb should be
* positioned away from the initial start point (y axis for region)
* @param {boolean} skipAnim set to true to disable the animation
* for this move action (but not others).
* @param {boolean} force ignore the locked setting and set value anyway
* @param {boolean} silent when true, do not fire events
* @return {boolean} true if the move was performed, false if it failed
* @protected
*/
_setRegionValue: function(source, newOffset, newOffset2, skipAnim, force, silent) {
var t = this.thumb, newX, newY;
if (!t.available) {
this.deferredSetRegionValue = arguments;
return false;
}
if (this.isLocked() && !force) {
return false;
}
if ( isNaN(newOffset) ) {
return false;
}
if (!t._isRegion) {
return false;
}
this._silent = silent;
this.valueChangeSource = source || Slider.SOURCE_SET_VALUE;
t.lastOffset = [newOffset, newOffset2];
this.verifyOffset();
this._slideStart();
newX = t.initPageX + newOffset + this.thumbCenterPoint.x;
newY = t.initPageY + newOffset2 + this.thumbCenterPoint.y;
this.moveThumb(newX, newY, skipAnim);
return true;
},
/**
* Checks the background position element position. If it has moved from the
* baseline position, the constraints for the thumb are reset
* @method verifyOffset
* @return {boolean} True if the offset is the same as the baseline.
*/
verifyOffset: function() {
var xy = getXY(this.getEl()),
t = this.thumb;
if (!this.thumbCenterPoint || !this.thumbCenterPoint.x) {
this.setThumbCenterPoint();
}
if (xy) {
if (xy[0] != this.baselinePos[0] || xy[1] != this.baselinePos[1]) {
// Reset background
this.setInitPosition();
this.baselinePos = xy;
// Reset thumb
t.initPageX = this.initPageX + t.startOffset[0];
t.initPageY = this.initPageY + t.startOffset[1];
t.deltaSetXY = null;
this.resetThumbConstraints();
return false;
}
}
return true;
},
/**
* Move the associated slider moved to a timeout to try to get around the
* mousedown stealing moz does when I move the slider element between the
* cursor and the background during the mouseup event
* @method moveThumb
* @param {int} x the X coordinate of the click
* @param {int} y the Y coordinate of the click
* @param {boolean} skipAnim don't animate if the move happend onDrag
* @param {boolean} midMove set to true if this is not terminating
* the slider movement
* @private
*/
moveThumb: function(x, y, skipAnim, midMove) {
var t = this.thumb,
self = this,
p,_p,anim;
if (!t.available) {
return;
}
t.setDelta(this.thumbCenterPoint.x, this.thumbCenterPoint.y);
_p = t.getTargetCoord(x, y);
p = [Math.round(_p.x), Math.round(_p.y)];
if (this.animate && t._graduated && !skipAnim) {
this.lock();
// cache the current thumb pos
this.curCoord = getXY(this.thumb.getEl());
this.curCoord = [Math.round(this.curCoord[0]), Math.round(this.curCoord[1])];
setTimeout( function() { self.moveOneTick(p); }, this.tickPause );
} else if (this.animate && Slider.ANIM_AVAIL && !skipAnim) {
this.lock();
anim = new pega.util.Motion(
t.id, { points: { to: p } },
this.animationDuration,
pega.util.Easing.easeOut );
anim.onComplete.subscribe( function() {
self.unlock();
if (!self._mouseDown) {
self.endMove();
}
});
anim.animate();
} else {
t.setDragElPos(x, y);
if (!midMove && !this._mouseDown) {
this.endMove();
}
}
},
_slideStart: function() {
if (!this._sliding) {
if (!this._silent) {
this.onSlideStart();
this.fireEvent("slideStart");
}
this._sliding = true;
this.moveComplete = false; // for backward compatibility. Deprecated
}
},
_slideEnd: function() {
if (this._sliding) {
// Reset state before firing slideEnd
var silent = this._silent;
this._sliding = false;
this.moveComplete = true; // for backward compatibility. Deprecated
this._silent = false;
if (!silent) {
this.onSlideEnd();
this.fireEvent("slideEnd");
}
}
},
/**
* Move the slider one tick mark towards its final coordinate. Used
* for the animation when tick marks are defined
* @method moveOneTick
* @param {int[]} the destination coordinate
* @private
*/
moveOneTick: function(finalCoord) {
var t = this.thumb,
self = this,
nextCoord = null,
tmpX, tmpY;
if (t._isRegion) {
nextCoord = this._getNextX(this.curCoord, finalCoord);
tmpX = (nextCoord !== null) ? nextCoord[0] : this.curCoord[0];
nextCoord = this._getNextY(this.curCoord, finalCoord);
tmpY = (nextCoord !== null) ? nextCoord[1] : this.curCoord[1];
nextCoord = tmpX !== this.curCoord[0] || tmpY !== this.curCoord[1] ?
[ tmpX, tmpY ] : null;
} else if (t._isHoriz) {
nextCoord = this._getNextX(this.curCoord, finalCoord);
} else {
nextCoord = this._getNextY(this.curCoord, finalCoord);
}
if (nextCoord) {
// cache the position
this.curCoord = nextCoord;
// move to the next coord
this.thumb.alignElWithMouse(t.getEl(), nextCoord[0] + this.thumbCenterPoint.x, nextCoord[1] + this.thumbCenterPoint.y);
// check if we are in the final position, if not make a recursive call
if (!(nextCoord[0] == finalCoord[0] && nextCoord[1] == finalCoord[1])) {
setTimeout(function() { self.moveOneTick(finalCoord); },
this.tickPause);
} else {
this.unlock();
if (!this._mouseDown) {
this.endMove();
}
}
} else {
this.unlock();
if (!this._mouseDown) {
this.endMove();
}
}
},
/**
* Returns the next X tick value based on the current coord and the target coord.
* @method _getNextX