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For Audiality 2 to be accessible and comprehensible to any others than fellow audio programmers, I believe it needs to have an intuitive, interactive visual authoring tool, with live game engine integration and all that, which is what everyone expects from any game audio middleware at this point.
I'm considering a somewhat unorthodox solution for this: Godot!
While Godot is intended for game development, its authoring tool is implemented in Godot, and ironically, it's much more lightweight, and also way more flexible than traditional GUI toolkits, like Qt, GTK etc. (I'm thinking it would be an absolute dream for building VST plugin GUIs...!) (For some more detailed insight, you might want to read this article.)
Besides, there is of course a LOT of game development being done in Godot, so having a really tight integration might draw some attention to Audiality 2 as well. I mean, Godot has decent audio support, but it has nothing on Wwise, and even that makes me long for Audiality 2 script at times...
(See also #162; a more minimalistic first step towards this.)
The text was updated successfully, but these errors were encountered:
For Audiality 2 to be accessible and comprehensible to any others than fellow audio programmers, I believe it needs to have an intuitive, interactive visual authoring tool, with live game engine integration and all that, which is what everyone expects from any game audio middleware at this point.
I'm considering a somewhat unorthodox solution for this: Godot!
While Godot is intended for game development, its authoring tool is implemented in Godot, and ironically, it's much more lightweight, and also way more flexible than traditional GUI toolkits, like Qt, GTK etc. (I'm thinking it would be an absolute dream for building VST plugin GUIs...!) (For some more detailed insight, you might want to read this article.)
Besides, there is of course a LOT of game development being done in Godot, so having a really tight integration might draw some attention to Audiality 2 as well. I mean, Godot has decent audio support, but it has nothing on Wwise, and even that makes me long for Audiality 2 script at times...
(See also #162; a more minimalistic first step towards this.)
The text was updated successfully, but these errors were encountered: