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Hi!, I am trying to hide the player account in a disguise system, via NWNX_Rename_SetPCNameOverride, using iPlayerNameState OVERRIDE. When I use it in Mod Enter, yes all players in the attempt to send a private, yes they see that the player name is the same as the modified name. However, if I apply the change once the player is playing, it does change the PJ name, but does not update the player name, unless you share a group with the person “disguising” or are in the same area.
I use this specifically: NWNX_Rename_SetPCNameOverride(oTarget, sName, “” , “” , NWNX_RENAME_PLAYERNAME_OVERRIDE);
For some reason the change if not made in the Mod Enter is only global for the name of the PJ, the player name is kept with the same name that was used in the Mod Enter, although the name of the PJ changes. To tag onto this, there is also an issue with that NWNX_Rename that if someons is possessing a familiar and they talk, and someone clicks the portrait of the familiar to send a TELL, they can see the players real username as well.
The text was updated successfully, but these errors were encountered:
ElVara97
changed the title
Rename playername not update.
Rename: playername not update.
Oct 27, 2024
Hi, I resubmit to ask, if adding a fix that allows to update the player name globally, as the function does with the PJ name, would be possible. Because the function does globally change the PJ name, even if it is not applied in the mod enter script, but for some reason, it does not work the same with the player name. I'm sorry if I seem insistent, I know this is an unpaid job, but it is extremely urgent, I hope I know how to fix it myself T.T.
Hi!, I am trying to hide the player account in a disguise system, via NWNX_Rename_SetPCNameOverride, using iPlayerNameState OVERRIDE. When I use it in Mod Enter, yes all players in the attempt to send a private, yes they see that the player name is the same as the modified name. However, if I apply the change once the player is playing, it does change the PJ name, but does not update the player name, unless you share a group with the person “disguising” or are in the same area.
I use this specifically: NWNX_Rename_SetPCNameOverride(oTarget, sName, “” , “” , NWNX_RENAME_PLAYERNAME_OVERRIDE);
For some reason the change if not made in the Mod Enter is only global for the name of the PJ, the player name is kept with the same name that was used in the Mod Enter, although the name of the PJ changes. To tag onto this, there is also an issue with that NWNX_Rename that if someons is possessing a familiar and they talk, and someone clicks the portrait of the familiar to send a TELL, they can see the players real username as well.
The text was updated successfully, but these errors were encountered: