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Tried doing this myself, but I can't get nwnx to compile and I figured this would be something that fits right in with the player plugin.
NSS
/// @brief Sets the player's bic file's name
/// @param oPlayer The player
/// @param sBicName The filename
void NWNX_Player_SetBicFileName(object oPlayer, string sBicName);
I managed to get nwnx to compile and I've been running some tests. The function works fine, though only when a player already has a folder in the server vault. If a new player logs in and selects a character that's in the server vault's root folder, a player folder isn't created the changed character won't save. A player folder needs to be created first, though I currently have no idea how to do that.
Tried doing this myself, but I can't get nwnx to compile and I figured this would be something that fits right in with the player plugin.
NSS
CPP
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