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NWNX_Player_PossessCreature(), third param bMindImmune's value doesn't seem to doing anything. Setting it to FALSE still makes the possessor mind immune. When a creature is possessed and then it's unpossessed, the possessor is also left with a mind immunity effect that can't be found with regular effect loop. Even NWNX_Effect_GetTrueEffect() fails to find it.
The text was updated successfully, but these errors were encountered:
If calling NWNX_Player_PossessCreature from a spell script, the immune effect will have its spellid parameter set, and it seems the nwnx code only remove the immune effect if it has no spellid.
If this is your case, you can call the NWNX_Player_PossessCreature outside the spell script with a DelayCommand(0.0, ...)
NWNX_Player_PossessCreature()
, third parambMindImmune
's value doesn't seem to doing anything. Setting it to FALSE still makes the possessor mind immune. When a creature is possessed and then it's unpossessed, the possessor is also left with a mind immunity effect that can't be found with regular effect loop. Even NWNX_Effect_GetTrueEffect() fails to find it.The text was updated successfully, but these errors were encountered: