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engine.hpp
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engine.hpp
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/* $Id$
This file is a part of ponder, a English/American checkers game.
Copyright (c) 2006, 2007, 2008, 2009 Quux Information.
Gong Jie <[email protected]>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to
the Free Software Foundation, Inc., 51 Franklin Steet, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
/** @file engine.hpp
* @brief Game engine.
*/
#ifndef __ENGINE_HPP__
#define __ENGINE_HPP__
#include <map>
#include "board.hpp"
namespace checkers
{
class engine
{
public:
static engine& init(void);
void run(void);
private:
engine(void);
/// Define but not implement, to prevent object copy.
engine(const engine& rhs);
/// Define but not implement, to prevent object copy.
engine& operator=(const engine& rhs) const;
void print_board(void);
void print_square(int n);
static std::string to_string(int v);
static int to_int(const std::string& str);
static std::vector<std::string> parse(
const std::string& command);
bool make_move(const move& move);
void computer_makes_move(void);
bool human_makes_move(const std::string& str);
void idle(void);
void ponder(void);
void prompt(void);
bool result(void);
void do_analyze(const std::vector<std::string>& args);
void do_black(const std::vector<std::string>& args);
void do_force(const std::vector<std::string>& args);
void do_go(const std::vector<std::string>& args);
void do_help(const std::vector<std::string>& args);
void do_history(const std::vector<std::string>& args);
void do_new(const std::vector<std::string>& args);
void do_ping(const std::vector<std::string>& args);
void do_print(const std::vector<std::string>& args);
void do_quit(const std::vector<std::string>& args);
void do_rotate(const std::vector<std::string>& args);
void do_sd(const std::vector<std::string>& args);
void do_st(const std::vector<std::string>& args);
void do_setboard(const std::vector<std::string>& args);
void do_undo(const std::vector<std::string>& args);
void do_verbose(const std::vector<std::string>& args);
void do_white(const std::vector<std::string>& args);
void not_implemented(const std::vector<std::string>& args);
board _board;
bool _rotate;
std::vector<move> _history;
std::vector<move> _best_moves;
bool _force_mode;
int _depth_limit;
int _time_limit;
bool _verbose;
static const int UNLIMITED = 999999;
typedef void (engine::*do_action)(const std::vector<std::string>&);
std::map<std::string, do_action> _action;
};
}
#endif // __ENGINE_HPP__
// End of file