diff --git a/additional_notes/0.5.3/header.md b/additional_notes/0.5.3/header.md new file mode 100644 index 0000000..1bb88cd --- /dev/null +++ b/additional_notes/0.5.3/header.md @@ -0,0 +1,8 @@ + +*Friday, Aug 30, 2024* + +Weโ€™re happy to announce the release of napari 0.5.3! + +napari is a fast, interactive, multi-dimensional image viewer for Python. Itโ€™s designed for exploring, annotating, and analyzing multi-dimensional images. Itโ€™s built on Qt (for the GUI), VisPy (for performant GPU-based rendering), and the scientific Python stack (NumPy, SciPy, and friends). + +For more information, examples, and documentation, please visit our website: https://napari.org/ diff --git a/additional_notes/0.5.3/highlights.md b/additional_notes/0.5.3/highlights.md new file mode 100644 index 0000000..c51e3b2 --- /dev/null +++ b/additional_notes/0.5.3/highlights.md @@ -0,0 +1,28 @@ +This is primarily a bug-fix release, including fixes for a couple of nasty +regressions in 0.5.0 ([#7184](https://github.com/napari/napari/pull/7184)) and +0.5.2 ([#7201](https://github.com/napari/napari/pull/7201)). However, we also +have a couple of *excellent* user-facing improvements: + +- In [#7090](https://github.com/napari/napari/pull/7090), new contributor [Bean + Li](https://github.com/beanli161514) fixed a *very* long-standing issue in + napari: 3D picking didn't work when using a perspective projection (rather + than the default orthogonal projection. The result is glorious: + + ![animated gif showing picking of points in 3D filaments using a perspective projection camera](https://github.com/user-attachments/assets/58036c3c-5776-4f13-bb49-562334b53834) + + There's still a lot of work to be done in perspective projection (dragging + planes, for example, still doesn't work), but this is an exciting first step, + and we are thrilled that it came from a new community member! Thanks + [@beanli161514](https://github.com/beanli161514)! + +- In [#7146](https://github.com/napari/napari/pull/7146), napari team member + [Grzegorz Bokota](https://github.com/Czaki) fixed a long-standing issue in + napari: Layer.get_status used to be computed on the main thread, which meant + that layers for which this involved heavy computation (such as large Labels + layers, or Shapes layers or 3D surface layers with lots of polygons) would + slow down the viewer refresh rate. Grzegorz's changes move the computation to + a separate thread, which will dramatically improve performance in many + situations. ๐Ÿš€๐Ÿš€๐Ÿš€ + +Thanks as always to all our contributors, and read on for the full list of +changes!