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Since it use the SDL as the main GUI, I just translated all the GUI related code to wxWidgets, the main GUI shows correctly, but I found an issue that the mouse drag can rotate the camera/scene, but not as expected as the webgl one shown in the Mouse Interaction Example, can any one help me.
I'm not quite understand how the matrix calculation works for the mouseinteraction example project.
The text was updated successfully, but these errors were encountered:
asmwarrior
changed the title
magnum + wxWidgets sample projects, mouse drag can rotate the camera, but not not expacted
magnum + wxWidgets sample projects, mouse drag can rotate the camera, but not as expacted
Jul 18, 2021
asmwarrior
changed the title
magnum + wxWidgets sample projects, mouse drag can rotate the camera, but not as expacted
magnum + wxWidgets sample projects, mouse drag can rotate the camera, but not as expected
Jul 18, 2021
Hi, I try to implement a magnum + wxWidgets sample C++ projects by using the msys2.
I just copy and modify the code:
https://github.com/mosra/magnum-examples/blob/master/src/mouseinteraction/MouseInteractionExample.cpp
Since it use the SDL as the main GUI, I just translated all the GUI related code to wxWidgets, the main GUI shows correctly, but I found an issue that the mouse drag can rotate the camera/scene, but not as expected as the webgl one shown in the Mouse Interaction Example, can any one help me.
I'm not quite understand how the matrix calculation works for the mouseinteraction example project.
My project is in https://github.com/asmwarrior/magnum-wx
Thanks.
The text was updated successfully, but these errors were encountered: