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projectinfo.xml
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projectinfo.xml
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<?xml version="1.0" encoding="UTF-8"?>
<Nebula3 xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="C:\nebula3\schemas\projectinfo.xsd">
<Project name="Nebula3" defaultPlatform="win32">
<!-- Win32 Platform Info -->
<Platform name="win32">
<!-- general settings -->
<Attr name="DstDir" value="proj:export_win32"/>
<Attr name="SrcDir" value="proj:work"/>
<Attr name="IntDir" value="proj:intermediate"/>
<!-- shader compilation -->
<!-- currently unused
<Attr name="ShaderTool" value="$(env:DXSDK_DIR)/Utilities/bin/x86/fxc.exe"/>
-->
<Attr name="ShaderToolParams" value="/I ../lib /I lib"/>
<Attr name="ShaderLanguage" value="GLSL"/>
<Attr name="ShaderSrcDir" value="toolkit:work/shaders/gl"/>
<Attr name="ShaderDstDir" value="dst:shaders"/>
<Attr name="FrameShaderSrcDir" value="toolkit:work/frame/win32"/>
<Attr name="FrameShaderDstDir" value="dst:frame"/>
<Attr name="MaterialsSrcDir" value="toolkit:work/materials"/>
<Attr name="MaterialsDstDir" value="dst:materials"/>
<!-- custom shading resources -->
<Attr name="ShaderSrcCustomDir" value="proj:work/shaders/gl"/>
<Attr name="MaterialsSrcCustomDir" value="proj:work/materials"/>
<Attr name="FrameShaderSrcCustomDir" value="proj:work/frame/win32"/>
<!-- texture conversion -->
<Attr name="TextureTool" value="toolkit:bin/win32/nvdxt.exe"/>
<Attr name="TextureSrcDir" value="src:textures"/>
<Attr name="TextureDstDir" value="dst:textures"/>
<!-- audio export -->
<Attr name="AudioDstDir" value="dst:audio"/>
<Attr name="AudioTool" value="programs:FMOD SoundSystem/"/>
<Attr name="AudioSrcDir" value="src:audio"/>
<!-- batchers -->
<Attr name="GraphicsBatcher" value="toolkit:bin/win32/fbxbatcher3"/>
<Attr name="ModelBatcher" value="toolkit:bin/win32/modelbatcher3"/>
<Attr name="GameBatcher" value="toolkit:bin/win32/gamebatcher3"/>
<Attr name="ShaderBatcher" value="toolkit:bin/win32/shaderbatcher"/>
<Attr name="TextureBatcher" value="toolkit:bin/win32/texturebatcher3"/>
<!-- archiver tool -->
<Attr name="ArchiverTool" value="toolkit:bin/win32/zip.exe"/>
<Attr name="ArchiverExcludePatterns" value="*.db4;*.bik"/>
</Platform>
<NIDL>
<File name="code/application/basegamefeature/basegameattr/basegameattributes.nidl"/>
<File name="code/application/basegamefeature/properties/basegameproperties.nidl"/>
<File name="code/application/graphicsfeature/graphicsattr/graphicsattributes.nidl"/>
<File name="code/application/physicsfeature/physicsattr/physicsattributes.nidl"/>
<File name="code/application/scriptfeature/scriptattr/scriptattributes.nidl"/>
<File name="code/addons/navigation/navigationattributes.nidl"/>
<File name="code/application/scriptingfeature/scriptingprotocol.nidl"/>
<File name="code/application/stateobjectfeature/stateobjectprotocol.nidl"/>
<File name="code/qttoolkit/leveleditor2/leveleditor2protocol.nidl"/>
<File name="code/addons/effects/effectsattributes.nidl"/>
<File name="code/addons/faudio/audioprotocol.nidl"/>
<File name="code/addons/ui/uiattrs/uiattributes.nidl"/>
</NIDL>
</Project>
</Nebula3>