Releases: mob-sakai/SoftMaskForUGUI
Releases · mob-sakai/SoftMaskForUGUI
v2.3.0
2.3.0 (2024-09-05)
Bug Fixes
MaskingShape.maskingMethod = Subtract
is not working correctly (56e1262)
- nested
MaskingShape
is not working correctly (b1331cf), closes #189
- when
UseStencilOutsideScreen = true
, objects inside SoftMask
are not batched in the editor (21dfae7), closes #188
Features
v2.2.4
2.2.4 (2024-09-04)
Bug Fixes
- stencil masking does not working correctly when
SoftMask
component is placed under Mask
component (07084aa), closes #183
v2.2.3
2.2.3 (2024-08-22)
Bug Fixes
- in linear color mode,
TextMeshProUGUI
appeared darker (4105efd), closes #187
- Please re-import the shader following the guide.
v2.2.2
2.2.2 (2024-08-17)
Bug Fixes
- soft mask is upside down on some devices (refactor) (d17784e)
v2.2.1
2.2.1 (2024-08-16)
Bug Fixes
- soft mask is upside down on some devices (6e2ad42), closes #185
- soft masked image flickers or disappears when resizing canvas in editor (d5568b8), closes #184
v2.2.0
2.2.0 (2024-08-11)
Bug Fixes
Stereo Enabled
option in preferences does not work (552f806)
- if no
Canvas
in the parents of the SoftMask
, error occurred (7c401d7), closes #182
- placing a SoftMaskable object outside of a SoftMask makes the object invisible (088b723), closes #180
- softmask-buffer is cleared when TMPSubMeshUI is activated via EditorGUI (13648ca), closes #180
Features
- support for shaders with
(SoftMaskable)
in the name except at the end (3755656)
v2.1.3
2.1.3 (2024-07-26)
Bug Fixes
- soft mask buffer is fliped on UNITY_UV_STARTS_AT_TOP devices (e9c7822), closes #179
v2.1.2
2.1.2 (2024-07-25)
Bug Fixes
- shaders for SoftMask are not automatically included (3a37659), closes #177 #178
v2.1.1
2.1.1 (2024-07-24)
Bug Fixes
- flashing when SoftnessRange is changed in inspector (d1c6235)
v2.1.0
2.1.0 (2024-07-23)
Bug Fixes
- fix null exception (15d6917)
- fix upgrading asset system (v1 to v2) (e6d0c60)
- support 'Apply display rotation during rendering' for Vulkan (experimental) (f5c9b41), closes #171
Features
- add 'Hide Generated Components' option in project settings (053e92b)
- add a help box to the auto-generated object inspector (f2d2115), closes #175
- revive
SoftMask.alpha
(8080cb2), closes #172
- softmask buffers are now baked considering
Graphic.color.a
(2eaaad6)